Shadow of the Ancients / Run 007 / Main Story
Round 244 Transcript
Episode 1 · Episode Round 1

As Merrin presses Seraphine for more information, the wizard's gaze drifts back to the glowing symbols on the wall. Her eyes seem to be searching for something hidden within their patterns, but it's clear that her focus is wavering. Jeane stumbles forward, her hand grasping for Merrin's arm as if to steady herself. The chamber shudders violently, the sound of crumbling stone growing louder. The walls seem to be closing in on them, and the air is thick with dust. Suddenly, a section of the wall slides open, revealing a narrow passageway beyond. The glowing symbols on the wall pulse brighter, as if drawing the party towards this new opening. Seraphine's voice is distant, her words barely audible over the din of the chamber. "It's... it's not just for us," she repeats, her eyes fixed on the passageway. "The spirit... it's part of a cycle. A cycle of death and rebirth."
The chamber's groan sends a fresh wave of panic through me—this place is coming down around our ears, and Seraphine's caught in whatever spell that orb cast on her. I grab onto Merrin with desperate force, my fingers digging into her arm as the floor shifts beneath us. "We can't trust her like this," I gasp out, "that thing's mind-fucked her worse than any demon's ever managed. She doesn't know what she's leading us into—probably some kind of death trap."
I try to focus through the pain still pounding in my skull from where the circle backlashed me. The binding circles—they're what kept the magic contained before, and now they're gone because Seraphine got cocky and touched that thing first. My vision blurs again as another tremor rocks the room. We need to find our own way out before she marches us into whatever sick game this spirit's playing with her now.
I nod grimly at Jeane's assessment, my grip tightening on her arm. "You're right. We can't trust whatever that orb's done to Seraphine's mind." The chamber shakes again, and I feel a surge of urgency as the walls close in around us. "But we don't have much choice. That passage looks like our only way out."
I turn to Seraphine, who seems lost in her own thoughts. "Seraphine!" I call out sharply, "Snap out of it! We need to move, now!"
She blinks, her eyes focusing on me for a moment. "The path..." she mumbles, "it's the only way..."
I curse under my breath. It's clear that she's not in any state to be leading us anywhere. "Fine," I mutter, "we'll take our chances with whatever's beyond those walls."
With great effort, I half-carry, half-drag Jeane towards the passageway. The sorcerer's face is pale and drawn, her body trembling from pain and exhaustion. "Stay with me," I urge as we stumble forward, "we're almost there..."
The walls groan ominously around us, the sound of crumbling stone growing louder. It's clear that this place is about to come crashing down around our ears. But as we reach the passageway, I hesitate for just a moment.
There's something nagging at the back of my mind—a feeling that we're missing something crucial. "Wait," I say, my voice cutting through the din, "what about Halie and Varrika? We can't just leave them behind..."
Jeane's eyes meet mine, her gaze haunted. "Merrin, we have to..." she starts, her words choked off by a spasm of pain. "There's no way back for them now. Only forward."
I feel a pang of guilt at the thought of leaving our companions behind, but I know Jeane is right. We can't risk going back for them—not with this place about to collapse and Seraphine caught in whatever spell that orb cast on her. "Okay," I say finally, "but if we survive this... we'll find a way to honor their memory."
With a final glance back at the chamber, I lead Jeane into the passageway, my rogue's instincts on high alert. Whatever lies ahead, we'll face it together—with wits, courage, and whatever tricks I can pull from my sleeve. It's all we have left now.

