Shadow of the Ancients / Run 007 / Main Story

Round 131 Transcript

Episode 1 · Episode Round 1

Round 131 scene image
Narrator

Narrator · Narrator

The Keeper of the Test's eyeless face twists in a grotesque smile, its voice echoing in Jeane's mind. "Very well, mortals. To prove your worth, you must demonstrate your ability to balance the scales of justice. In this pit, where darkness and light are eternal, you must find the hidden platform that maintains the balance. If you succeed, Merrin shall be freed. But if you fail, your souls shall be trapped forever."

As the Keeper's words fade, a faint glow emanates from the walls, illuminating a series of ancient runes that pulse with an otherworldly energy. Jeane notices that the runes are arranged in a peculiar pattern, one that seems to be both a riddle and a map. She turns to Seraphine, her eyes locked on the glowing symbols. "What do you make of this? How can we use it to find the hidden platform?" The sound of crumbling stone grows louder, and Jeane knows they have mere moments to act.

Jeane

Jeane · Sorcerer

I stare at the glowing runes for what feels like an eternity before I realize they're not just symbols—they're coordinates. Each rune corresponds to a section of the wall, and if we step on them in the right order... My fingers trace the pattern as it forms in my mind. A hidden platform. Of course. It's so simple and yet so diabolical. I turn to Seraphine, a new respect flickering in my eyes. Your insight about this thing feeding on essence changes everything. If Merrin's life force is what it wants, we can't give her up—not even for the sword or each other's company down here. My wings twitch with barely contained impatience as I gesture at the runes. But neither of us has enough power alone to keep this thing occupied while we figure out its little puzzle. We need to work together—coordinated magic and physical precision. I draw a circle in the air with my finger, marking invisible sections on the walls around us. I count seven primary runes and three secondary ones. If we activate them sequentially according to this pattern, I trace an arc through the air, connecting points only visible to me, we should trigger the platform's release mechanism. The problem is timing—the whole damn tower is coming down, and we need to complete this before it buries us. My crimson eyes lock onto Seraphine's, a silent communication passing between us. Here's what I'm thinking: you start casting that sight spell again, but this time focus on the runes themselves. See if there are any hidden meanings or—darker purpose behind them. Meanwhile, I'll prepare a binding circle at Merrin's position to keep her safe and give us leverage in case something goes wrong. I draw my crossbow with one hand while the other traces arcane sigils in the air. If this thing tries anything funny while we're working, I'll put an arrow right between its eyes—magically enhanced, of course. No half-measures here. My voice carries a dark edge as I add, And if it so much as twitches towards you during your spellcasting, I'll turn it into Swiss cheese before it can blink. As the sound of crumbling stone grows even louder above us, I glance up at the ceiling with barely contained annoyance. Time's running out. Whatever we're going to do—it needs to happen now. Are you ready? I ask Seraphine, my hand tightening on the crossbow trigger. Because once we start this, there's no stopping until Merrin is free or we're dead trying. And I, for one, have no intention of dying in some ancient crypt because we were too cautious. My wings spread slightly—a purely instinctual gesture as adrenaline courses through me—but then fold back against my spine with a sharp snap. Let's do this before the entire damn tower turns us into a pair of pancakes. I offer a small, almost imperceptible smile—genuine but tired. For Merrin—and for whatever twisted game we're playing here.

Seraphine

Seraphine · Wizard

I listen intently to your plan, my heart hammering against my ribs as I take in the intricate pattern of runes on the walls. Your idea about the sight spell—it’s brilliant. I nod, my expression one of grim determination. We have to get this right, or none of us will be leaving here alive. My eyes flicker to Merrin's still form for a moment before returning to you, a silent promise passing between us. You work on the binding circle. I'll start the spell and see if I can unravel what these damned runes want from us. I take a deep breath, steeling myself for what is to come. Just... be careful with that crossbow. If anything goes wrong, don't hesitate. Shoot first, ask questions later. I begin to trace the necessary sigils in the air with my fingers, my movements precise and deliberate. The air around us crackles with latent magical energy as I draw upon the ambient mana of the chamber. My focus narrows, shutting out the sound of crumbling stone above us, the groans of shifting masonry becoming a distant hum compared to the roaring in my ears.
The sight spell takes hold, and suddenly the world around me shifts. The runes on the walls pulse with an inner light, each one seeming to whisper its own secret. I see now that they are indeed coordinates, but more than that—they form a complex web of power, a network of ancient magic that maintains some kind of balance in this place between life and death, light and dark.
I let out a low whistle as my mind works furiously to unravel the pattern. It's like... a puzzle box for gods. Each rune isn't just a point—it's a node in a vast system of enchantments. And that platform? It's not just a physical thing. It's a nexus, a point where all the lines intersect. I turn to you, my expression one of dawning understanding. The test isn't just about balance—it's about harmonizing these different magical energies without destroying the entire structure. That's why it collapsed when Merrin was taken. The balance was broken. My gaze locks onto yours, and I see a reflection of my own determination there. We need to activate the runes in a specific sequence—not just left to right, but in an order that creates a resonant frequency. It has to be done precisely, or it could cause a chain reaction that brings the whole damn tower down on our heads. I point to a series of runes on the eastern wall. Start there. The first three. Then move counter-clockwise, skipping every other rune. Trust me—it's not random. It’s a rhythm, a song only this place knows how to sing. The sound of crumbling stone grows even louder, and I feel a tremor run through the ground beneath our feet. Time's running out, I say, my voice tight with urgency. You have to be quick, but make no mistakes. One wrong move, and we'll all be buried alive. I take a step closer to you, my hand coming up to grip your arm lightly. And when you reach the last rune, call out. That’s when I’ll release the binding circle around Merrin. We have to do this together, in perfect unison, or it won’t work. My eyes dart back to the runes, then to Merrin, then to you once more. Are you ready? Because once we start this, there's no going back. It’s either all of us, or none of us. I give your arm a gentle squeeze before releasing it and turning back to my own task. Just... make sure that crossbow is loaded and aimed. If this goes wrong, I want you to have a chance to get out of here alive—even if I don’t. As the first rune begins to glow with an eerie light under your touch, I close my eyes, focusing all my energy on the intricate dance of magic that is about to unfold around us. Here goes nothing, I mutter, my voice almost lost in the groaning of the collapsing tower. Then I begin to chant, my voice rising and falling like a tide, weaving the spell that will either free us or seal our fates forever.