Shadow of the Ancients / Run 007 / Main Story

Round 130 Transcript

Episode 1 · Episode Round 1

Round 130 scene image
Narrator

Narrator · Narrator

As Seraphine finishes her spell, the air around her begins to distort, and a faint hum fills the pit. The creature's eyeless gaze fixes on Jeane, its form beginning to shift and writhe like living shadow. Suddenly, the ground beneath Seraphine gives way, and she tumbles into the darkness, her mace clattering against stone as she falls. Jeane reacts swiftly, grabbing onto a nearby stalactite to pull herself down after Seraphine. As Jeane pulls herself up, she sees that the creature has moved closer to Merrin's still form. The Keeper of the Test's voice echoes in her mind once more, "Free her if you dare. Face the trial and become worthy, or perish in her stead." Jeane's hand tightens around her crossbow, and she knows they must act quickly. The creature's twisted form seems to be absorbing Merrin's essence, and if they don't intervene soon, it could be too late. With the creature now mere inches from Merrin's body, Jeane must decide how to proceed. She can try to strike the creature with her crossbow, or perhaps use her surroundings to their advantage. The pit is getting increasingly unstable, and the sound of crumbling stone echoes through the air.

Jeane

Jeane · Sorcerer

Jeane lowers her crossbow slightly, her crimson eyes fixed on the writhing mass of the Keeper of the Test. A trial? Her voice is cold, calculating. And what exactly does 'proving worth' entail in your twisted little game? She glances at Merrin's still form, then back to Seraphine. This smells like a setup. Every bound spirit I've ever read about came with strings attached—contracts that bleed you dry or curses that follow you home. Jeane's wings twitch nervously as she eyes the unstable stone around them. We're already trapped in a collapsing tower, and now we have to play moral roulette with some ancient entity? Perfect. She crouches low, her movements fluid despite the tension evident in her shoulders. If this thing wants us to prove worth, it's probably looking for something specific—pain, sacrifice, or... Jeane's gaze flickers to Seraphine for a brief moment before returning to the Keeper. Something else we'd rather not offer. Her voice drops lower. I've got a bad feeling about this whole setup. We came here to free spirits and find a sword, not get entangled in some ancient power play. Jeane's fingers trace the hilt of her crossbow as she considers their options. Look—Merrin matters. She always has. But if we're dealing with something that feeds on our desperation or... She hesitates, then continues, ...our attachments, then walking into this trial blind is exactly what it wants. We need more information before we commit to anything. Jeane's eyes narrow as she studies the Keeper's form. I've got an idea—something I learned from a dusty tome back in my days at the academy. If we can figure out what this thing values most, maybe we can bargain without throwing ourselves completely at its mercy. She looks to Seraphine. Your sight—that spiritual insight of yours. Can you get a read on it? What's this creature's weakness? Its desire? Because if we're going to play this game, I want us to win it. Jeane's voice takes on an edge of impatience as she gestures towards the unstable walls around them. And we need to do it fast. This entire section is about to come down, and I'd rather not be buried alive while negotiating with some ancient asshole. So what do you see? What's this thing's angle? She readies her crossbow again, aiming just above Merrin's prone form—pointed directly at the Keeper if it makes any aggressive moves. Because if all we get is vague threats and no real offer, I say we cut our losses. Take whatever risks we have to just to grab Merrin and get out of here before this whole tower turns into our grave.

Seraphine

Seraphine · Wizard

I stare at the Keeper of the Test, my heart pounding against my ribs as I take in its ancient power. Jeane's words echo in my mind—the risk we're taking, the danger we're facing—but I can't just abandon Merrin to this thing. Not after everything we've been through together. My hand tightens around the hilt of my heavy mace, a futile gesture against something so vast and terrifying. "That's not an option," I say, my voice steady despite the fear coiling in my gut. "We came here for Merrin—and for the sword. We don't leave anyone behind, remember?"
I turn to face the creature fully, squaring my shoulders as if I could somehow intimidate it by sheer force of will. Its presence presses down on me like a physical weight, oppressive and suffocating. But beneath that, I sense something else—a flicker of old pain, a desperate longing for release. It's faint, almost lost in the overwhelming malice, but it's there. I raise my hand, palm outstretched towards the creature, and begin to trace an intricate pattern in the air with my fingers. "By the light of day and the secrets of night, I call upon thee," I intone, my voice rising to be heard over the creature's screeching. It's a risky spell, one meant to communicate with entities beyond mortal comprehension, but it's all I have left. "Speak thy name, that we may know thine intent."
The air crackles around us, charged with an energy that makes my skin prickle. The creature’s movements slow, its form solidifying into a vaguely humanoid shape. Its eyeless face turns towards me, and suddenly, I hear a voice in my head—low, guttural, and filled with a deep, aching sorrow.
"I am the Keeper of the Test," the voice says, echoing inside my skull. "I guard what must not be taken without proof of worth. The girl... she passed. But you... you have yet to prove yourself."
The creature gestures with a clawed hand towards Merrin's still form. "Free her if you dare. Face the trial and become worthy, or perish in her stead." Its laughter is like shards of glass scraping against my mind.
I feel Jeane tense beside me, her crossbow still aimed at the creature’s heart. This is it—our only chance to save Merrin. But what price will we pay for her rescue? What trial awaits us now? As I stand there, the creature's words echoing in my mind, I realize that Jeane is right. We need more information before we commit to anything. My magical sight flares, and I see a faint, pulsing light emanating from the creature—a core of pure, ancient power. It's beautiful, terrifying. And it's what this thing values most. I turn to Jeane, my expression grave. "It's not about pain or sacrifice," I say, my voice low and urgent. "This creature—it feeds on... on essence. The life force of the living. That's why it wants Merrin."
I point with a trembling finger at the creature’s chest. "See that light? That's what it’s after. If we can find a way to offer something else, something equally powerful but not so costly, maybe we can bargain." My mind races, trying to think of what we have that could be valuable enough. "The sword—it must be full of ancient magic. Or perhaps... I hesitate, then continue, ...our own magical power, channeled properly, might be enough to sate it temporarily."
I look at Jeane, my eyes pleading. "We need to work together on this. You have that crossbow, and I have my spells. We combine them somehow, create a magical trap or binding that gives us leverage in the negotiation." The idea is risky, but it feels right. "It wants proof of worth? Let's give it something it never expected. A show of power so great it has no choice but to release Merrin and let us leave with our souls intact."
The sound of crumbling stone echoes through the air, a reminder of just how precarious our situation has become. "But we have to act fast," I add, my voice rising with urgency. "This whole section is about to collapse. If we don't do something now, we'll be buried alive down here with this thing and all its secrets."
I turn back to the Keeper of the Test, my expression hardening with determination. "You want a trial? We'll give you one. But on our terms." I take a step forward, my mace held at the ready. "Tell us what we need to do to prove ourselves worthy of Merrin's release. And it better be good, because if it isn't... well, then you'll find out just how dangerous two angry wizards can be when they're cornered."
The air crackles with tension as I wait for the creature’s response, my heart hammering in my chest. This is a gamble, but it's our only chance. And for Merrin, I would risk everything.*