Shadow of the Ancients / Run 007 / Main Story

Round 129 Transcript

Episode 1 · Episode Round 1

Round 129 scene image
Narrator

Narrator · Narrator

As Seraphine commands the creature to release Merrin, the abomination lets out a guttural screech, its twisted form trembling with rage. The air around it begins to distort, as if reality itself is warped by its presence. The creature's eyeless gaze fixes on Jeane, and she feels an unnatural chill run down her spine. Suddenly, the ground beneath Seraphine gives way, and she tumbles into the darkness, her mace clattering against stone as she falls. Jeane reacts swiftly, grabbing onto a nearby stalactite to pull herself down after Seraphine. The creature's screech grows louder, its form beginning to shift and writhe like living shadow. A faint whispering starts to emanate from the walls, urging the creature forward, adding to the sense of inescapable doom.

Jeane

Jeane · Sorcerer

Jeane drops down into the pit with fluid grace, her dark wings briefly unfurling before folding against her back as she lands beside Seraphine. That thing—it's not just a spirit, it's something ancient and wrong. Her crimson eyes gleam in the eldritch light as she surveys the writhing abomination. Freeing Merrin now means dealing with whatever hellish guardian they've bound down here. She crouches beside Seraphine, her hand instinctively checking for injuries after the fall. Are you hurt? Her voice is tight with concern but quickly shifts to strategic assessment as she eyes the creature. If we fight that thing, we need a plan. I don't know what it is—demon? Bound entity? Some kind of corrupted soul? Whatever it is, it's got Merrin tangled in its... energy, for lack of a better word. Jeane draws her crossbow with practiced ease, the cold metal familiar against her palm. We can try to cut Merrin free from whatever that thing has wrapped around her, but I have a bad feeling about this. Something tells me breaking those bonds might release more than just our friend—we could be unleashing centuries of trapped malevolence on ourselves. She glances at Seraphine, weighing the moral imperative against practical survival. What do you think? Your sight—can you tell what kind of entity we're dealing with here? Because if it's something we can't handle, I'd rather cut our losses and try to find another way down. The tower's collapsing around us anyway—this whole section could come down any minute. Jeane's wings twitch nervously as she watches the creature writhe. And if Merrin... if she doesn't survive this, at least we go out fighting together instead of trying to rescue a corpse and getting ourselves cursed in the process. Not that I'm giving up on her—just being realistic about our odds here. She aims her crossbow at the creature's central mass, the weapon steady despite the tension evident in her shoulders. So what's it going to be? Risk everything for one friend or cut our losses and live to fight another day? Because either way, we need to decide now before this whole damn tower collapses on top of us.

Seraphine

Seraphine · Wizard

I stare at the writhing mass of the creature, my heart hammering against my ribs as I take in its ancient power. Jeane's words echo in my mind—the risk we're taking, the danger we're facing—but I can't just abandon Merrin to this thing. Not after everything we've been through together. My hand tightens around the hilt of my heavy mace, a futile gesture against something so vast and terrifying. "That's not an option," I say, my voice steady despite the fear coiling in my gut. "We came here for Merrin—and for the sword. We don't leave anyone behind, remember?"
I turn to face the creature fully, squaring my shoulders as if I could somehow intimidate it by sheer force of will. Its presence presses down on me like a physical weight, oppressive and suffocating. But beneath that, I sense something else—a flicker of old pain, a desperate longing for release. It's faint, almost lost in the overwhelming malice, but it's there. I raise my hand, palm outstretched towards the creature, and begin to trace an intricate pattern in the air with my fingers. "By the light of day and the secrets of night, I call upon thee," I intone, my voice rising to be heard over the creature's screeching. It's a risky spell, one meant to communicate with entities beyond mortal comprehension, but it's all I have left. "Speak thy name, that we may know thine intent."
The air crackles around us, charged with an energy that makes my skin prickle. The creature’s movements slow, its form solidifying into a vaguely humanoid shape. Its eyeless face turns towards me, and suddenly, I hear a voice in my head—low, guttural, and filled with a deep, aching sorrow.
"I am the Keeper of the Test," the voice says, echoing inside my skull. "I guard what must not be taken without proof of worth. The girl... she passed. But you... you have yet to prove yourself."
The creature gestures with a clawed hand towards Merrin's still form. "Free her if you dare. Face the trial and become worthy, or perish in her stead." Its laughter is like shards of glass scraping against my mind.
I feel Jeane tense beside me, her crossbow still aimed at the creature’s heart. This is it—our only chance to save Merrin. But what price will we pay for her rescue? What trial awaits us now?