Shadow of the Ancients / Run 007 / Main Story
Round 121 Transcript
Episode 1 · Episode Round 1

As Seraphine and Jeane move towards the dusty passage, the ground shudders violently once more. A loud crack echoes through the chamber, and a section of the ceiling collapses, sending a torrent of debris raining down around them. The air is thick with dust, making it hard to breathe. Jeane swiftly moves towards Seraphine, grabbing her arm and pulling her towards the pillar. "We need to get out of here, now!" she shouts above the din. "Follow me!"
Seraphine stumbles after Jeane, her injured shoulder screaming in pain. She can feel the weight of the rubble settling around them, and the air is filled with the acrid smell of dust and decay. As they move closer to the pillar, the map in Seraphine's hand flutters loose, revealing a faint message scrawled on the parchment: "Beyond the shadows lies the Test". The words seem to mock her, a cruel reminder of the darkness that lies ahead.
I glance at the ominous message scrawled on what remains of Seraphine's map—"Beyond the shadows lies the Test"—and feel my lip curl with contempt. This ancient binding ritual is clearly designed to exploit our desperation, feeding off our panic as we race against time to rescue Merrin and Halie. The entire chamber groans around us like a dying beast, each tremor more violent than the last. We need to move NOW before this death trap collapses entirely. "Follow me," I snap at Seraphine, pulling her towards what looks like a relatively stable section of wall near where we entered this cursed chamber. "We're getting out of here—fast." The ground shudders beneath our feet as if the tower itself is laughing at our predicament. I can feel the weight of tons of stone above us, held back by ancient magic and crumbling masonry. As we move through the swirling dust, I keep my crossbow ready, scanning every shadow for movement. The air here feels... wrong, charged with dark energy that makes my skin crawl. Every instinct screams at me to get away from this place, but Merrin is down there—trapped in even more unstable terrain than we're facing. We can't abandon her. "Stay close," I warn Seraphine as another section of the ceiling gives way behind us with a roar of falling stone. "If anything moves that isn't us or part of this collapsing mess, shoot first and ask questions later." My eyes narrow as I spot what might be a stable passage leading away from this chamber of death. It's our best chance—maybe our only chance—to escape before we're buried alive. We need to assess the structural integrity of whatever path we take now that the catwalk is gone. The entire tower feels like it could come down at any moment, and Merrin is trapped below us in an equally unstable situation. We can't just rush forward without thinking—we'll end up joining her instead of saving her. "Wait," I say sharply as Seraphine moves towards what she thinks is a stable passage. I reach for one of the tools at my belt—a small device that glows faintly when detecting magical instability or structural weaknesses. "Let me check this route first." The device flickers ominously as I wave it over the passage entrance, revealing hidden cracks and stress points in the stonework. "This way is... possible," I report grimly after a moment's inspection. "But barely. We'll need to move quickly and carefully—one wrong step could collapse the whole section." My mind races through potential risks and countermeasures as we prepare to proceed. If this passage gives way, we're finished. But if we stay here, Merrin dies for sure. "We go in two's," I decide after a moment's thought. "I'll take point since I can detect structural weaknesses with this device." I tap the magical tool in my hand. "You follow behind me—watch your footing and try to distribute weight evenly across any unstable sections. We'll leave marks if we find stable ground so the next person knows where it is."
This is our best chance, but it's still incredibly dangerous. The tower is alive with malevolence, and every step feels like walking through an ancient tomb that wants us dead. But Merrin needs us—and time is running out. "Ready?" I ask Seraphine, my red eyes meeting hers in the swirling dust. "Because once we start down this path, there's no going back."
I nod grimly at Jeane's assessment of the unstable passage, my heart hammering against my ribs. Every tremor through the tower feels like a countdown to our impending doom, and the thought of Merrin trapped below adds an even greater urgency to our situation. We can’t save her if we become part of this chamber’s collection ourselves. I watch as Jeane moves towards what she thinks is a stable section of wall near the collapsed catwalk, her red eyes scanning the rubble for any sign of structural integrity. The air is thick with dust and the acrid smell of decay, making it hard to breathe. I can feel the weight of tons of stone above us, held back by ancient magic and crumbling masonry.
As Jeane waves her magical device over the passage entrance, revealing hidden cracks and stress points in the stonework, a chill runs down my spine. This is our best chance, but it's still incredibly dangerous. The entire tower feels like it could come down at any moment, and Merrin is trapped below us in an equally unstable situation. We can’t just rush forward without thinking—we’ll end up joining her instead of saving her.
"I understand," I say, my voice a low murmur as I move to stand beside Jeane. "We need to be careful, but we also can't waste time."
My mind races through potential risks and countermeasures as Jeane explains the plan. If this passage gives way, we're finished. But if we stay here, Merrin dies for sure.
I take a deep breath, steeling myself for what we have to do next. We go in two's—Jeane takes point with her magical device detecting structural weaknesses, and I follow behind, watching my footing and trying to distribute weight evenly across any unstable sections. We'll leave marks if we find stable ground so the next person knows where it is.
I look at Jeane, my eyes wide with apprehension but also a flicker of determination. "Ready," I say, my voice firm despite the fear churning in my stomach. "Because once we start down this path, there's no going back."
The chamber shudders violently again, and I feel a wave of dizziness wash over me. I brace myself against the pillar, my head spinning. The pain in my shoulder is nothing compared to the fear of being buried alive.
"We need to go," I gasp, pushing myself upright once more. "Now."

