Shadow of the Ancients / Run 007 / Main Story
Round 119 Transcript
Episode 1 · Episode Round 1

As Seraphine continues to touch the pulsing symbol, the air around her begins to distort, and a faint, ghostly image materializes before her. It is the Bound Spirit, its coal-black eyes blazing with an otherworldly intensity. The spirit's form is twisted and writhing, as if in agony, and Seraphine can feel its dark energy coursing through her veins like a living thing. The ground beneath them shudders violently once more, and Jeane's voice rings out, urgent and measured: "Seraphine, no! Don't risk further destabilizing this already crumbling chamber!" The flickering shimmer behind them grows dimmer, and the only light comes from Seraphine's outstretched hand, casting eerie shadows on the walls. Suddenly, a loud crack echoes through the chamber, and the sound of falling debris fills the air. The ground gives another violent lurch, and Seraphine stumbles, her grip on the symbol faltering. She must act quickly to maintain her balance and communicate with the Bound Spirit, or risk being consumed by its malevolent energy.
Jeane calls out over the groaning stone and whispering darkness, her voice sharp with barely contained urgency: "Seraphine! The entire chamber is coming apart—can't you feel it?!" She grips the crumbling wall for balance as another violent tremor shakes the floor beneath their feet. Cracks spiderweb across the stone at Seraphine's boots, and dust rains down from above. "Whatever that spirit is doing to you, whatever test it's running..." Jeane hisses, her red eyes locking onto Seraphine's silhouette in the gloom. "It's not worth this chamber collapsing on top of us all!" She takes a step closer, voice dropping to an intense whisper despite the chaos around them. "Think about Merrin and Halie—trapped below us in an equally unstable situation! If we fall through here, we won't be able to help anyone."
The flickering shimmer behind them—their only path back to their companions—grows dimmer with each passing moment as more debris clatters onto the floor. Jeane's fingers tighten around her crossbow, ready for any immediate threat that might emerge from the darkness or structural collapse. Her other hand hovers near a tinderbox at her belt, prepared to light one of their precious torches if visibility gets worse... or if they need to signal for help. "We need to assess this situation logically," she argues, voice straining over the rumbling stone and Seraphine's apparent communication with the Bound Spirit. "First, check the structural integrity of what's left—see if there are any support beams or stable passages we can reinforce." Her free hand gestures towards a large stone pillar near the center of the chamber that seems slightly more stable than the crumbling walls around them. "If this entire place gives way," Jeane presses, her words measured but urgent, "we won't just lose our chance at passing whatever test that spirit's running—we'll become part of its collection." She pauses as another loud crack echoes through the chamber, and a section of the ceiling crumbles away in a shower of stone. Dust fills the air, making it even harder to see. "Let me scout ahead," she offers, already moving towards what she hopes is the direction of relative stability—the pillar near the center of the room. "Maybe there's another way out or something we can reinforce. We'll save them, I promise. But not by committing suicide in this ancient murder-trap!" Her voice echoes through the chamber, half warning and half desperate plea for rational thought in a situation rapidly spiraling out of control. Jeane's hand moves to her map of the tower—rumored to be inaccurate anyway—but perhaps it can give them some idea of where they are relative to Merrin and Halie below. She unfolds it carefully, trying to read by the faint glow from Seraphine's palm still pressed against the symbol on the wall. "This area here..." she mutters, tracing a line with her finger. "If we're in roughly this section, then maybe there's a stable passage that way." She points towards what she hopes is east—the direction they were heading before the catwalk collapse separated their party. The sorceress' mind races through possibilities despite the immediate danger. If they can find a structural support or alternative route, they might be able to reinforce this chamber enough to reach Merrin and Halie... or at least signal them that help is coming from above. But every second counts—each tremor seems more violent than the last, and the whispers growing louder around Seraphine sound less like communication and more like a death rattle. "Stay where you are," Jeane calls back, trying to maintain control of the situation despite her own rising apprehension. "We need to assess this chamber before doing anything else." Her red eyes scan what she can see of their surroundings—looking for any sign of stability amidst the crumbling stone and ominous darkness. The crossbow stays ready in her hands, not pointed at Seraphine but positioned so she can react if anything emerges from the gloom. Her other hand still clutches the map, trying to make sense of their location based on what little information they have. "First things first—we secure our own survival," Jeane states firmly, though her voice carries an undercurrent of concern for their trapped companions. "Then we plan how to reach Merrin and Halie without this entire damn tower coming down on all our heads."
The chamber groans around me, a living thing in its death throes. I can feel it—the entire structure is coming apart at the seams, threatening to collapse and bury us all.
I stumble as the ground gives another violent lurch, my hand scraping against the rough stone wall for balance. Dust fills the air, choking me, making it hard to breathe. But even through the chaos, I can still feel the pulse of ancient magic thrumming beneath my fingertips—the spirit's power coursing through me like a dark current.
Jeane's words cut through the rumbling stone and the spirit's frantic energy. She's right—this is insane. We're trapped in an unstable death trap while Merrin and Halie wait below, their lives hanging by a thread.
"The entire chamber is coming apart," I call back, my voice strained with effort as I push myself upright. My legs tremble, weak from the fall and the overwhelming fatigue of days spent traveling through treacherous terrain. "Can't you feel it? This whole place could come down on our heads any second!"
My eyes dart around the flickering shadows, trying to make out any sign of Jeane in the gloom. The only light comes from my own hand still pressed against the pulsing symbol on the wall—a pale blue glow that seems to mock the darkness pressing in on all sides.
I take a shaky breath, trying to calm my racing heart. This isn't working—the spirit isn't responding. It's just feeding off our panic, pulling us deeper into its web of despair.
Suddenly, a loud crack echoes through the chamber, and a section of the ceiling crumbles away in a shower of stone. Dust fills the air, making it even harder to see. I cough, my lungs burning from the thick cloud.
"Jeane," I shout over the din, my voice hoarse with exertion. "We need to move—now! Before this whole damn tower comes down on top of us!"
I push myself away from the wall, stumbling towards what I hope is a relative point of stability—the pillar Jeane was heading for. It seems solid enough, a single point in this crumbling chaos. If we can get there, maybe we can assess our situation better, find a way out before it's too late.
My hand moves from the pulsing symbol to my map case at my hip, fumbling with the catch in the darkness. I need to see where we are if we have any hope of escaping this madness.
As another tremor shakes the chamber, sending more debris raining down from above, I feel a surge of determination mix with my rising panic. We can’t give up now—not when Merrin and Halie are waiting for us below. Not when the entire tower is on the verge of collapse.
"Jeane!" I call again, my voice rising above the groaning stone. "We have to find a way out of here—fast! Get that pillar secured if you can, but whatever you do, don't stop moving!"
I finally get my map case open, pulling out the fragile parchment within. It crackles softly in my hands as I try to unfold it without tearing it further. The chamber shakes again, and I have to press myself against the pillar to avoid being knocked off my feet. I hold the map up to what little light there is, trying to make out our location based on Jeane's earlier description. If we're in this area... then maybe there's a stable passage that way.
I point towards the direction I think is east, though it’s hard to be sure in this oppressive darkness. "This way," I call, my voice strained but firm. "We need to get out of this section before the whole damn thing falls down on us!"
The air shimmers around me, and for a terrifying moment, I think the spirit has finally broken free from its prison. But then I realize it's just another tremor, warping the light and my own perceptions. I shake my head, trying to clear it of the lingering effects of whatever dark energy was coursing through me.
I take a deep breath, steeling myself for what we have to do next. We can’t save Merrin and Halie if we become part of this chamber’s collection ourselves. And we certainly can’t fight whatever lies beyond this death trap without first securing our own survival.
"Stay close," I tell Jeane as she reaches the pillar, my voice a low murmur now that we're in relative proximity again. "We need to move together, stay alert for any new collapses."
My hand goes to the heavy mace at my belt, its familiar weight a small comfort in this hellish situation. We may be running blindly through an ancient murder trap, but at least we're doing it together.
"Merrin and Halie are counting on us," I remind Jeane, though I'm really trying to convince myself. "We can't let them down now."
I take a step towards the direction I indicated earlier, my free hand outstretched in front of me like a blind man feeling his way through a fog. The air is thick with dust and the lingering whispers of the Bound Spirit, but all I can focus on is the desperate need to survive this nightmare and get to our companions before it's too late.
The chamber shudders violently again, sending more stonework raining down around us. This time, a piece catches me on the shoulder, making me cry out in pain and shock. I stumble, my grip on the map slipping as I try to shield myself from another falling rock.
"We need to go," I gasp, pushing myself upright once more. The pain in my shoulder is sharp, but it’s nothing compared to the fear of being buried alive. "Now."
I move forward, following the direction of the map even though it seems to be leading us deeper into the heart of this crumbling darkness. Each step is a gamble—with every tremor, we risk being crushed by the tower itself. But we have no choice. We must find a way out before this entire death trap collapses on top of all of us.

