Shadow of the Ancients / Run 007 / Main Story

Round 87 Transcript

Episode 1 · Episode Round 1

Round 87 scene image
Narrator

Narrator · Narrator

Seraphine frantically searches for an alternative solution, her eyes darting between the shifting platforms above and the hidden chamber door behind them. She spots a series of ancient, dusty symbols etched into the wall, pulsing with a faint magical energy. "I think I can reactivate the tower's stabilizers if we can just reach the control panel!" she calls out to her party, her voice laced with desperation. The hidden chamber door begins to shudder violently as Seraphine works to seal the vortex within. The air is filled with an intense, acrid smell, and the ground trembles beneath their feet once more. The whispering of forgotten voices carries on the wind from deeper within the tower, growing louder and more urgent. As Seraphine completes the stabilizers' reactivation, the tower's ancient magic groans, and the swaying platforms level out. The floor creaks in protest, but the collapse is temporarily halted.

Jeane

Jeane · Sorcerer

I'm tired of this tower trying to murder us with cheap structural collapses! Jeane snarls, her clawed hands gripping the crumbling stone edge. Fine. We go after Merrin—but we do it smart. I need a moment to check the floor plan and place defensive wards that'll actually hold against whatever's waiting below. She spreads out the partially-mapped parchment on a relatively stable section of platform, her wings providing a gust of wind to keep it flat as she traces potential routes with one claw. If Halie saw Merrin fall into the hidden chamber, we can assume there's at least one access point down there. But this map suggests multiple levels—what if the catwalk collapse dumped her further down? What if whatever caught her is already moving her through passages we don't even know exist yet? Jeane mutters an arcane command word and traces a glowing sigil in the air above the parchment; the ink begins to shimmer and shift, showing faint outlines of additional chambers and tunnels that weren't visible before. There. That's all I can force from this cursed map—but it shows at least three potential routes down. We need to decide which one to take, and quickly. She looks up at Seraphine and Halie, her crimson eyes intense. Here's the reality: we're all tired, our supplies are limited, and Merrin may or may not even be alive anymore. But if she is, she could be trapped with whatever entity is bound in that chamber—something strong enough to have coal-black eyes and tattered robes according to Halie's description. Jeane's voice drops lower. If we rush down there unprepared, we might join her as captives instead of rescuers. She begins weaving a complex sigil in the air with both hands, arcane energy crackling between her claws. I'm placing a ward that'll detect recent magical activity—hopefully it'll show us which route Merrin took if she even survived the fall. But while I work this spell, I need absolute quiet and stillness from you two. One wrong move could cause this entire unstable platform to collapse before we even start descending. Jeane's concentration is fierce as she works, her wings twitching with barely-contained impatience. Seraphine, stand guard facing outwards—watch for any skeletons or magical traps approaching from above. Halie, face the hidden chamber door and be ready to warn us if you sense any spiritual activity intensifying. We can't afford mistakes right now. The sigil she's weaving grows more intricate and unstable, tendrils of arcane energy reaching out like grasping fingers. This spell is delicate—I need to channel precise amounts of magical force without disturbing the tower's volatile energies. If I miscalculate, we might trigger whatever bound that spirit in the first place...

Seraphine

Seraphine · Wizard

Seraphine nods sharply at Jeane's orders, her sharp eyes scanning the perimeter for any signs of movement from above. "You heard her," she says to Halie, her voice a low murmur. "Absolute stillness until she's finished with that spell." She positions herself at the edge of the platform closest to the chasm floor, one hand resting on the hilt of her heavy mace. The air is thick with dust and the lingering scent of old magic, making her nose wrinkle slightly. "I'm going to keep an eye out for any more of those skeletal patrols," she continues, her gaze fixed upward. "If they come back, we need to be ready to deal with them quickly before they alert anything worse."
As she watches the upper levels, Seraphine's mind races with the possibilities of what they might find below. The idea of an entire level dedicated to soul-binding rituals sends a chill down her spine, and not just from the cold of the tower. "Soul binding," she mutters under her breath, the words almost lost in the creaking of the settling stone around them. "That kind of power... it has to be contained properly. We can't just waltz in there and start freeing spirits willy-nilly." She glances over at Jeane, who is still focused intently on her spellwork, and then at Halie, who seems to be straining to listen for any sound from the hidden chamber. "We need a plan," *she says more firmly now, her voice carrying across the small space. "A solid strategy before we go charging into the unknown. We've already lost Merrin—we can't afford to lose anyone else."