Shadow of the Ancients / Run 007 / Main Story
Round 71 Transcript
Episode 1 · Episode Round 1

As Halie takes a step forward, the ground beneath her feet gives a faint tremor, and she stumbles slightly, her mace wavering in her hand. Jeane swiftly moves to steady her, but her eyes are fixed on the Keeper, her voice laced with desperation. "Stop this now! You're not going to use Merrin as a pawn in your twisted game!" The construct pauses, its massive clawed hand hovering above Merrin's prone form, before slowly lowering it back down to the ground. The Keeper's spectral hand crackles with energy once more, and it speaks in a voice that sends shivers down Halie's spine: "The trial begins now. You must prove your worthiness to pass." Suddenly, the chamber is filled with a blinding flash of light, and the air seems to distort around Merrin's form. When the light fades, she sits up, her eyes glowing with an otherworldly energy.
I recognize that soul binding pattern now—this is old school dark magic, the kind that leaves marks on reality itself. My gut clenches with recognition and dread. This isn't a moral dilemma anymore; this is something worse: permission granted for whatever fresh hell the Keeper has planned.
The construct pauses mid-reach—did it hear me? Or does it just enjoy the sound of hope shattering? I tighten my grip on arcane focus as I realize: this isn't a test, it's a trap. "Stop," I command, but my voice wavers despite the iron in my tone. The construct pauses mid-reach—did it hear me? Or does it just enjoy the sound of hope shattering? I tighten my grip on arcane focus as I realize: this isn't a test, it's a trap.*
The Keeper’s spectral hand crackles again with dark energy—this is soul binding magic, old school, the kind that leaves marks on reality itself. My gut clenches with recognition and dread. This reeked of a setup, but leaving Merrin like that wasn't an option either. The spectral hand crackled with dark energy again, and I raised my own hand, fingers spreading as I gathered arcane power.
"Wait!" I snap, voice sharp enough to cut through the oppressive air. "If this is a trial, then let's be clear—I'm not here for your twisted games." The construct pauses mid-reach—did it hear me? Or does it just enjoy the sound of hope shattering? I tighten my grip on arcane focus as I realize: this isn't a test, it's a trap. "We're getting Merrin out of here," I continue, my voice steady despite the panic rising in my chest,* "and you can either help or step aside."
I try not to panic as I watch Seraphine work frantically with the ropes. The ground shifts again beneath our feet—this tower is falling apart around us. "We need to hurry," I tell her, my voice tight and urgent. "If that thing takes Merrin..." The thought trails off, too horrifying to finish. I shift my grip on the mace, ready to move at a moment's notice. My palms still sting from the rope burns—reminders of our haste to get down here. I won't let fear control me now. The Goddess made me her handmaiden for moments like this: to face darkness and uncertainty with courage.*
As Jeane tries to reason with the Keeper, I watch its spectral hand crackle with dark energy. Soul binding magic—this is far beyond anything Merrin can handle. "Jeane," I say, my voice low but firm, "we need a plan. Now." The air grows colder around us, thick with the stink of decay and ancient power. The choice feels stark: intervene now or watch something terrible happen. I'm no warrior, but neither am I helpless. My faith gives me strength, and my conscience demands action. "Tell me what you need," I continue, my eyes fixed on the looming construct. "Healing? Protection? A distraction?"

