Shadow of the Ancients / Run 007 / Main Story
Round 64 Transcript
Episode 1 · Episode Round 1

As Halie's warding symbols glow brighter, the corrupted reflections of the party members continue to advance. Jeane's dagger slices through the air, but the twisted version of herself seems to dissipate into nothingness, reassembling itself just out of reach. Seraphine's eyes widen as she gazes upon her own body parts, her hands trembling slightly as she holds onto the heavy tome for support. The corridor begins to shudder, and the sound of creaking wood echoes through the chamber. The Keeper's voice booms once more, "Your resolve will be tested, adventurers. Face your deepest fears, and perhaps you shall find the courage to proceed." Suddenly, a section of the catwalk beneath the party gives way, plunging into darkness. A faint cry for help echoes up from below, growing louder by the second. Halie's eyes dart between the corrupted reflections and the growing chasm, her mind racing with the implications. What secrets do these twisted versions of themselves hold? And what dangers lie in wait for them in the darkness below?
I freeze mid-strike, my dagger held aloft, and assess the situation with cold precision as the catwalk beneath us groans ominously. The chasm yawns open at our feet—a deliberate design flaw or an active trap? Either way, it's clear that standing still on this deathtrap is more dangerous than facing these psychological projections. The corrupted reflection of myself reassembles just out of reach—an obvious taunt—and I sneer at its pathetic attempt to unsettle me. But the sound from below... a cry for help? It could be Varrika, or worse—Merrin, if she fell through during her descent into the hidden chamber. I glance back at Halie and Seraphine, noting their expressions of shock and confusion. We don't have time to puzzle out this spirit's games right now. The unstable structure demands immediate action, not philosophical debate about who or what is really here. "This isn't a test we can fail by walking away," I say sharply, already moving toward the edge of the crumbling catwalk. "We need to secure the perimeter before we can even think about these... manifestations." My wings beat once, just enough to steady myself as I kneel to examine the exposed structural beams. The wood is old and rotted—clearly deliberate—and the binding magic feels like an afterthought rather than a primary defense. Someone wanted this catwalk to fail eventually. But why? To separate us from the main chamber, or to funnel us into a specific path? I trace the grain of the beam with one finger, feeling for weaknesses or hidden triggers. My eyes narrow as I spot something glinting between the boards—a wire, thin but sturdy, running parallel to the catwalk's edge. "This is a trap," I mutter, more to myself than to my companions. "Someone—either the bound spirit or whoever set these defenses up—wants us to fall." My fingers close around the wire, and with a sharp tug, it snaps taut. The entire section of catwalk shudders violently. The Keeper's voice echoes again: "Your resolve will be tested, adventurers." But this isn't about our resolve—it's about our structural integrity. And right now, that's far more immediate than whatever psychological horror show we're supposed to be participating in. I stand, brushing dust from my knees, and face the others with a grim expression. "Whatever these things are," I gesture toward the reflections, "they're secondary to not dying in this cursed tower. We need to find solid ground before we can even begin to think about facing our fears."
The cry for help echoes up again—definitely coming from below now—and I make my decision. "I'm going down."
I stand frozen at the edge of the crumbling catwalk, my heart pounding so hard I can feel it in my temples. The sound of a voice crying for help from below sends ice water through my veins—not Varrika, not Merrin. Goddess above, someone's down there. This... this is madness. My hands clench into fists as I try to process what's happening around us—the unstable structure groaning beneath our feet, the twisted reflections of ourselves lurking just out of reach, the Keeper's ominous voice echoing through the chamber. You want resolve? I have resolve, but not like this. Not by playing some spirit's sick game while people are in danger!

