Shadow of the Ancients / Run 007 / Main Story

Round 55 Transcript

Episode 1 · Episode Round 1

Round 55 scene image
Narrator

Narrator · Narrator

As Seraphine pulls aside the tattered curtain, the group is met with a dimly lit chamber filled with rows of ancient bookshelves and dusty tomes. The air is thick with the scent of aged parchment and decay. At the far end of the room, a large, ornate desk sits atop a dais, behind which a figure cloaked in shadows awaits. The figure slowly rises, its features still obscured by the darkness. "Welcome, seekers of worthiness," the figure says in a voice that sends shivers down the spines of the party members. "I am the Keeper of the Test. You have been brought here to prove your mettle, to demonstrate the worthiness of your hearts and minds."

The Keeper glides closer, its movements fluid and almost ethereal. As it draws nearer, the light from the crystal on Halie's chest casts an eerie glow on its face, revealing a visage that is both human and yet not quite human. The eyes burn with an inner fire, a fierce intensity that seems to pierce through the party's very souls. "I shall present you with three trials," the Keeper continues. "Each trial will test a different aspect of your being. Are you prepared to begin?"

The Keeper gestures to a small, ornate box on the desk. "Solve the riddle within, and you shall be granted passage to the first trial."

Halie

Halie · Cleric

My fingers tighten around my silver holy symbol as I step forward, the cold metal a comfort against the oppressive darkness of this chamber. Keeper... or something wearing its skin? I mutter, more to myself than to the entity before us. Two days ago we were just travelers with a mission. Now we're playing games with powers that could reshape entire mountains if they felt like it. My eyes narrow as I study the ornate box on the desk—a temptation and a test wrapped in one. Jeane, what do you see? Any magic signatures I should be wary of? The crystal on my chest pulses rhythmically, its light casting flickering shadows across the ancient bookshelves. Each beat sends a jolt of... something... through me. Energy? Warning? The Goddess trying to speak through the static? I take another step forward, my voice low and measured. Seraphine, whatever this trial is, it won't be simple riddles for children. We need to approach this like we would a... a... The words die on my tongue as I realize—I don't have the frame of reference. I'm not a scholar or a master strategist. I'm a healer, a warrior of faith, and right now, that feels woefully inadequate.

My gaze flicks to the door we just passed through—still hanging open like a gaping mouth. We can't leave Merrin out there. Not after everything... The memory of her fall in round 49 still burns fresh. This is our chance to set things right, yes? But at what cost? Do we even know what we're bargaining for here? I look between my companions, searching their faces for answers I know they don't have either. Varrika's trapped too, and who knows what kind of company she's keeping down there. We can't just... waltz into this 'test' without considering the price of failure. I take a deep breath, steeling myself. Fine. Let's hear these trials. But we do this smart—no half-measures, no rushing in because we're desperate. The moment something feels wrong, we pull back and reassess. Agreed?

Jeane

Jeane · Sorcerer

Jeane steps forward, her dark wings half-spread for balance on the shifting platform. The Keeper... or something wearing its skin. You're right about that, Halie—this whole chamber feels wrong on a fundamental level. Her crimson eyes scan the shelves, the desk, the shadowy figure itself. As for magic signatures, I don't sense any active spells or wards... but that doesn't mean there aren't dormant triggers waiting to spring. She circles the room slowly, her mace held loosely at her side.

Jeane stops near a bookshelf, running her fingers along the spines. Ancient bindings, faded titles in languages I can't read—and yet, this collection feels... curated. Not random at all. Her gaze locks onto the burning eyes of the Keeper. Three trials, you say? How generous of you to offer us multiple chances to fail spectacularly. Sarcasm coats her words like venom.

She moves back toward the party, her expression serious despite the edge in her voice. We can't leave Merrin out there—you're right about that too. But we also can't rush into this blind. The price of failure here might be more than just our lives. Jeane's eyes flick to the open door behind them, then back to Halie and Seraphine. I agree with your caution, but I think we need to be even warier. This isn't just a riddle box—it's a test designed by whatever bound that spirit down there. She steps closer to the desk, studying the ornate box without touching it yet. Before we even consider opening this thing, we need ground rules. First: no solo attempts. Whatever happens when we solve this riddle, we face it together or not at all. Second: Halie's right—we pull back the moment something feels off. And third... Jeane meets each companion's eyes in turn. If any of us starts to feel compelled to do something against our nature or moral code, we speak up immediately. That's how mind control and corruption start—small compromises that escalate. Her hand hovers near the box, magic crackling at her fingertips but not quite touching. So here's my proposal: I'll attempt to sense any magical traps or triggers on this box first. Then, if it seems safe, we approach as a group and Halie can ask for divine guidance before we even touch the riddle. Finally, Seraphine can analyze the riddle itself while we all stay alert for any... unexpected consequences. Agreed?