Shadow of the Ancients / Run 006 / Main Story
Round 27 Transcript
Episode 1 · Episode Round 1

Seraphine's staff flares with energy as she channels a blast of magic at the skeletons, sending them stumbling back. However, the blast also attracts unwanted attention from the ancient door behind her, which shudders and groans as the runes on its surface pulse with increasing intensity. The door slowly creaks open, revealing a narrow stairway that descends into darkness, and a voice booms from within the room, echoing off the stone walls: "Intruders will not be allowed to leave."
FUCK! The memory tools are down, and I need that data NOW—Halie's last emotional state was critical for planning our escape! Okay, refocus. Halie is upstairs with Varrika, likely terrified of the collapsing walls and unable to cast properly in this corrupt environment. I raise my voice toward the upper chamber. HOLD YOUR POSITIONS! Do NOT move until I give specific instructions—moving randomly will trigger more structural collapses! I pour magical energy into the inverse rune spell, keeping the skeleton horde at bay for now. The corruption field feeds on it, growing stronger, but we're out of options. Seraphine, respond if you can hear me! Merrin, Varrika—any updates from below or ahead? The tower groans again, louder this time—a sound like mountains shifting. We have minutes before total collapse.
I press myself back against one of the massive columns, trying to create some small space between me and the pressing horde of skeletons. The air crackles with arcane energy now, the corruption field feeding on my magic like a ravenous beast.
Jeane's voice echoes through the chamber, a lifeline in the chaos. Her instructions are clear: hold position. But here, with death closing in from every side and the tower groaning as if it might come down around us all, holding seems impossible. The ancient door behind me creaks open wider, revealing not a way out, but a deep, yawning staircase leading into blackness. A voice booms from within its depths, ancient and implacable: "Intruders will not be allowed to leave."
I feel a chill trace its way down my spine. This isn't just a tower filled with monsters. It's alive. It’s aware.
The skeletons press in tighter, their bony hands grasping at my robes, their glowing eyes fixed on my face. My staff is slick with sweat in my grip, the ward around me straining with every impact. I can feel its power waning, the corruption sapping my strength.
I have to make a decision. The skeletons will overwhelm me here. But if I try to retreat back up the stairs, I risk leading them directly to Jeane and Halie. And that hidden stairway... it feels like a trap, but every other option has failed us. The tower groans again, louder this time, a sound of immense pain and rage. Dust rains from the ceiling, and a chunk of masonry crashes down just a few feet away, narrowly missing me. We are out of time.
I take a deep breath, steeling myself. I have to trust something, even if it's only my own desperate hope. I raise my voice, calling up to Jeane: "I'm going for the hidden chamber! It has to be our best chance!"
Without waiting for an answer, I turn and lunge toward the dark opening of the stairway, my staff raised high. The skeletons howl in outrage as I pass them, one bony hand catching at my hair before ripping free as I pull away. I stumble down the first few steps, my heart hammering against my ribs, praying to every deity I know that this isn't leading us all to a fate worse than death.
As I descend into the darkness, the sound of the skeletons' pursuit fades, replaced by a deeper, more profound silence. The air grows colder, heavier, thick with a scent of old stone and something else... something ancient and powerful and utterly alien. It feels like I’m descending not just into a forgotten part of the tower, but into another world entirely.*
I freeze at the bottom of the stairs, my torch held out in front of me like a shield against the oppressive darkness. The sound of collapsing stone echoes through the tower, each groan feeling like it's reaching into my chest to squeeze my heart. I can't see anything beyond the flickering light of my flame—no Merrin and Varrika returning with good news, no Seraphine's calm voice guiding us. Only the shadows seem alive, shifting and twisting in ways that make my skin crawl. "Jeane!" I call out, my voice cracking with fear. "Jeane? Can you hear me?" The darkness swallows my words whole, leaving only silence as an answer. I take a hesitant step forward, the stone beneath my boot feeling disturbingly loose. "Please let her be okay," I whisper to no one in particular, clutching the holy symbol around my neck for comfort—a comfort that quickly turns to dread as I feel its surface cool against my skin. I should be moving, climbing back up to find the others or descending deeper into this nightmare, but my legs refuse to cooperate. The thought of abandoning my sisters to whatever horrors await below makes me physically ill, but the idea of facing those horrors alone is even worse. I'm a cleric, not a warrior—I heal injuries and offer guidance, not fight undead armies or navigate collapsing ruins. The air grows heavier, thick with dust and something else—something ancient and wrong that makes my breath catch in my throat. A distant sound reaches me, like the scrape of bone on stone, growing closer with each passing second. I should pray for guidance, but even that feels futile here. Whatever dark magic infests this tower is actively resisting every effort to call upon divine power. "Gods above," I mutter, "if you're listening, give me a sign. Tell me what to do." The only answer is the groaning of stone and the relentless approach of whatever's hunting in the dark.


