Shadow of the Ancients / Run 003 / Main Story
Round 31 Transcript
Episode 1 · Episode Round 1

As I plummet towards the bottom of the pit, the torch in my hand casts eerie shadows on the walls. The air grows thick with the smell of smoke and char, and I can feel the heat emanating from the flames that engulfed Jeane's body. Suddenly, a loud crack echoes through the darkness, and I realize that the pit has shifted, causing me to tumble into a new chamber. The torch flickers, casting an ominous glow on the walls as I come to rest at the edge of a vast underground lake. The water is crystal clear, but I can see strange, glowing orbs floating just beneath the surface. A faint hum fills the air, and I sense that whatever lurks in the depths of this lake is stirring, drawn by my presence.
I land hard on the soft, mossy ground at the bottom of the pit, the impact sending a jolt of pain through my entire body. The torch in my hand is still lit, casting flickering shadows across the cavern walls. I push myself up to my feet, my legs shaking slightly from the fall, and take a moment to catch my breath. The air down here is thick with moisture and a strange, electric hum that seems to vibrate in my bones. I can feel the heat of the fire above, a distant roar that echoes through the stone, but it feels far away now. What matters is what lies ahead—Jeane, Serrine, and whatever unknown threat awaits us in this underground labyrinth.
I take a few cautious steps forward, my boots sinking slightly into the soft earth. The ground slopes gently downwards, leading towards a vast underground lake that stretches out before me like an obsidian mirror. The water is perfectly still, its surface reflecting the flickering light of my torch like a dark, glassy eye.
As I get closer to the water's edge, I notice something strange—dozens of small, glowing orbs floating just below the surface. They pulse with a faint, bioluminescent light, casting an eerie blue-green glow on the surrounding rock face. They seem to be moving in a slow, hypnotic pattern, swirling around each other as if to some unheard music.
A chill runs down my spine as I stare at them. This place—this entire tower—is filled with magic of a kind I've never encountered before. Dark, wild, and utterly unpredictable. I can feel its power thrumming in the air around me, a tangible force that seems to be drawing me closer to the water.
I have to find Jeane and Serrine. But first, I need to understand what we're dealing with down here. And if these glowing orbs are any indication, whatever lies beneath this lake is far more dangerous than a simple collapse.
The thought of confronting such raw magic alone fills me with both terror and a thrill of anticipation. This is what I've spent my life studying, after all—ancient magics, lost rituals, forgotten lore. But now, faced with the reality of it, I feel utterly unprepared. My spells and potions seem woefully inadequate against whatever this is.
I take a deep breath, steeling myself. Merrin is safe, for now. Varrika will protect her. And Jeane... Jeane must be down here somewhere, maybe even in danger. I can't let my fear hold me back. Not when my friends need me.
With a final glance at the swirling orbs, I begin to make my way towards the edge of the water, my torch held high. The air grows colder as I approach, and I can feel the hairs on my arms stand on end. Whatever this is, it's alive—and it knows I'm here.*
I hear Serrine's voice echoing up from the pit, urgent and filled with a sense of impending doom. The ground continues to shake beneath my feet, sending tremors through my body and rattling my teeth. "Get down here now!" she screams, her words barely audible over the pounding in my chest.
I don't hesitate. I grab Merrin's unconscious form, lifting her over my shoulder with a grunt of effort. She's not light, but I've carried heavier burdens in my time as a soldier. I start to make my way towards the edge of the pit, my boots slipping on the loose rubble and dust.
As I near the opening, I pause for a moment, peering down into the darkness below. The torchlight from Serrine's voice flickers and dances, casting eerie shadows on the walls. I can see the vague outline of her form, but it's impossible to make out any details from this distance.
I take a deep breath, steeling myself for what's to come. Merrin's weight is a constant presence on my back, a reminder of the lives that depend on me. And Serrine...Serrine is down there, facing whatever dangers await us in the depths of this cursed tower.
With a final look at the runic symbols on the walls—the ones that Serrine said were part of some kind of magical system— I step forward, letting myself fall into the pit after her. The air rushes past my ears as I plummet towards the unknown, Merrin clutched tightly to my chest. I can only hope that whatever lies below is worth the risk.
As I land at the bottom of the pit, I feel the soft moss and dirt cushion my fall. I roll to the side, letting Merrin's unconscious form slide off my shoulder and onto the ground beside me. For a moment, all is still—no sounds of pursuit, no sense of immediate danger. But I know that won't last for long.
I push myself to my feet, my muscles aching from the strain of carrying Merrin down here. I take a quick glance around, trying to get my bearings in the dim light of Serrine's torch. The chamber we've landed in is large and cavernous, with high ceilings that disappear into shadow above. The air is thick with moisture and a strange, electric hum that seems to vibrate in my bones.
As I move towards where I last saw Serrine, I notice something strange—a vast underground lake stretching out before me like an obsidian mirror. The water is perfectly still, its surface reflecting the flickering light of the torch like a dark, glassy eye. And floating just beneath the surface are dozens of small, glowing orbs that pulse with a faint, bioluminescent light.
I feel a chill run down my spine as I stare at them. This place—this entire tower—is filled with magic of a kind I've never encountered before. Dark, wild, and utterly unpredictable. I can feel its power thrumming in the air around me, a tangible force that seems to be drawing me closer to the water.
But there's no time to investigate these orbs now. Serrine needs help, and Merrin is still unconscious at my feet. I have to find them both—before whatever lurks in the depths of this lake decides to come for us.

