Shadow of the Ancients / Run 002 / Main Story

Round 47 Transcript

Episode 1 · Episode Round 1

Round 47 scene image
Narrator

Narrator · Narrator

As Jeane and Seraphine lie stunned on the hard floor, the chamber's eerie green glow illuminates the ancient runes on the dais. The pulsing symbols seem to be shifting, rearranging themselves into a new pattern. Suddenly, the air is filled with an intense, buzzing energy as the runes erupt in a blinding flash of light. When the light fades, Jeane and Seraphine find themselves surrounded by a swirling vortex of dark energy, its tendrils reaching out to ensnare them. The hum from the runes has grown louder, and the laughter-like rumble now sounds like a chorus of voices, all whispering "Welcome home."

Jeane

Jeane · Sorcerer

Jeane pushes herself upright with a groan, her head ringing from the fall. The chamber's eerie green glow makes everything look sickly, unnatural—like they've stumbled into some ancient demonic cathedral. Her wings ache from the beating they took during their descent; she flexes them gingerly, feeling several feathers crackle with arcane energy as they mend themselves. "What in Oblivion was that?" Seraphine gasps nearby, coughing dust from her lungs. Jeane turns to see her fellow adventurer sprawled on the stone floor, robes torn and covered in grime—but thankfully alive. That's something, at least. The runes on the dais pulse with malicious intent, those shifting symbols making Jeane's demon bloodline scream warnings she can't ignore. And then there's the vortex of dark energy forming around them—tendrils snaking closer by the second. This is bad. Very bad. "Stay back!" Jeane snarls as a tendril reaches for Seraphine. In one fluid motion, she draws her heavy mace and steps between the wizard and the approaching menace. The weapon hums with stored arcane power, its head glowing faintly crimson in the chamber's sickly light. "We need to move—now!" Jeane says, eyeing the swirling vortex warily. "That energy isn't friendly, and I don't trust whatever's behind it." She glances at the shaft they fell through—it's a long climb back up, but maybe their only escape route before this chamber becomes an execution ground. "Can you cast any protective wards or barriers?" Jeane asks Seraphine without looking away from the tendrils. "Something to buy us time to reach that wall? Because I don't think we're meant to leave here alive."

Seraphine

Seraphine · Wizard

I push myself up off the cold stone floor, my robes tearing further as I struggle to my feet. The air here is heavy, thick with a foul miasma that clings to my skin like a physical presence. The swirling vortex of dark energy pulses around us, its tendrils reaching out like grasping fingers. Jeane's mace glows red-hot at her side, a beacon of arcane power in this hellish place.
My heart hammers against my ribs as I take in the chamber's true scope—it's vast, easily the size of a cathedral, with ancient stone pillars stretching up into the gloom. Each pillar is carved with those unsettling, pulsing symbols that seem to shift and change before my eyes, their meanings just out of reach. "I... I can try," I manage to stammer out, my voice strained with fear as I watch another tendril of dark energy snake towards us.
I focus my will, drawing upon the arcane energies I've studied for so long. The air crackles around me as I begin to weave a simple ward spell—a shimmering dome of force to hold back the encroaching darkness. But my hands shake, my concentration faltering under the oppressive atmosphere and the constant, low, whispering hum that fills the chamber.
Suddenly, a blinding flash of light erupts from the dais at the far end of the room, illuminating the entire space in its harsh glare. When it fades, I see what we were meant to find all along: a massive, obsidian altar upon which rests a single, gleaming object. It's a sword, long and curved, its blade pulsing with an inner fire that seems to be drawing the darkness towards it like a lodestone.
The sight of it sends a chill down my spine. This is no ordinary weapon—it reeks of ancient, forbidden magic. And then I hear them—the whispers growing louder, clearer. They're not just in my head; they're coming from everywhere, a chorus of malevolent voices chanting a single phrase over and over again. "Welcome home... welcome home..."
I turn to Jeane, my face pale with fear and dawning realization. "We were right," I whisper, my voice barely audible over the rising din of the voices. "This is a trap. A massive, ancient, magical trap." My eyes dart around the chamber, searching for any means of escape. The vortex continues to swirl, its tendrils now only inches from our feet. "The question is, what kind of trap? And more importantly, how do we get out of it?"
The runes on the pillars begin to glow brighter, their patterns shifting into something new—a complex web of lines and circles that seem to be converging on a single point: the altar with its cursed sword. The air crackles with even greater intensity now, making the fine hairs on my arms stand on end. "And what happens if we touch that thing?" I ask, dreading the answer even as I pose the question.