Practical Adventure / Run 017 / Main Story
Round 6 Transcript
Episode 1 · Episode Round 1

Sister Hale casts Detect Magic at the church entrance, mapping the interior's arcane signatures. The spell reveals no active traps but confirms three lingering spells: a minor ward against undead near the entrance, an inverted consecration signature near the bell tower, and old suppressed malevolence around the main door. The effort costs her one spell slot.
Cast Protection from Normal Missiles on myself and Silra for defensive coverage while we approach the church entrance.
Search the road's edge near where Gravedigger Renn mentioned hearing sounds, looking for signs of recent disturbance or hidden entrances to subterranean passages.

