Practical Adventure / Run 017 / Main Story
Round 2 Transcript
Episode 1 · Episode Round 1

The scrying spell reveals no immediate threats within the church entrance area, but a faint magical residue suggests recent activity — someone or something has been here recently. The spell’s range is limited; deeper interior spaces remain unseen.
“Her voice is cool and precise. Sister Hale is right — we need layered security. I'll enhance our resilience with this ward; it will last an hour. Silra, once you're done…” Cast a Protection from Evil and Good spell on myself and Silra to bolster our defenses while scouting the immediate area around the church entrance.
“Sister Hale raises her unholy symbol, murmuring an incantation. Let this light reveal what shadows hide. We move only when we know what waits.” cast Detect Magic centered on the church's main door and extending 20 feet outwards to identify any active spells or lingering magical traces that might pose a threat.

