Practical Adventure / Run 014 / Setup
Round 3
Page 3 of 3
[Narrator | Narrator]
The lanterns flicker once more as the storm outside swells, casting a wavering glow over the cracked stone floor. The rusted key lies in the center of the table, a silent testament to the choice made. With the parties’ stances clear—Jeane willing to seek power, Silra demanding tangible reward, and Sister Hale insisting on a higher purpose—the room settles into an uneasy truce. A single, heavy breath passes through the nave, and the faint echo of distant thunder seems to nod in agreement. The unholy symbol is set aside, its dark allure momentarily eclipsed by the weight of the decision. The air thickens with anticipation; the next step will be to descend into the catacombs beneath Gravehill, where secrets and danger await.