Practical Adventure / Run 007 / Main Story
Round 100 Transcript
Episode 1 · Episode Round 1

Jeane helps Sister Hale up the stairs, her eyes scanning the darkness for any sign of movement. The scraping sound from below grows louder, but they manage to reach a relatively safe vantage point, about eight feet above the road. The ground beneath them continues to shudder ominously, and the air is thick with the acrid smell of ash and decay. As they pause to catch their breath, a faint, flickering light appears in the distance - a lantern, perhaps, or a fire. It's hard to tell from this height, but it might provide some respite from the darkness. Sister Hale squints into the gloom, her hand on the hilt of her mace, and Jeane follows her gaze, her eyes narrowing as she tries to make out any details.
I climb onto the platform beside Hale, my legs shaking with exhaustion—but I don't let it show too obviously. The rusted key weighs heavy in my hand as I survey our new position; we're maybe eight feet up off the road now, which feels both safer and more exposed somehow. Below us, those scuttling sounds grow clearer: claws on stone, multiple bodies moving fast. The distant light flickers again. That could be anyone—or anything—including whatever's chasing us. Or worse yet, what's inside Gravehill looking out. I pull my cloak tighter around me against the ash-choked wind that seems to carry hints of decay and something else... wrongness? My arcane senses prickle with warnings I can't quite parse. We're trapped on a crumbling platform in darkness visible only by a failing lantern, surrounded by unseen threats. The ground beneath us shudders again as if reminding us just how precarious this position is. Hale's right—we need shelter, but pushing forward into that light feels like trading one danger for another.
I glance down at the rusted key in my hand. This might be our best option: try to reach whatever it unlocks before we run out of time or light. But if the thing it opens is worse than what's behind us... I don't finish that thought aloud, but Hale catches my meaning with a sharp look.
Forward means facing whoever—or whatever—holds that distant lantern. Back means those things under the road probably catch up and likely pull us down. Stay here means we're sitting ducks on open ground with no real defenses against overhead threats or whatever else might be in this ash-choked wasteland. The groaning from above intensifies—a structure in Gravehill is shifting, maybe collapsing. We need to move before this platform becomes our grave. I meet Hale's eyes—she looks exhausted but still alert, mace ready.
"We go forward," I say finally, voice low and certain despite the dread coiling cold in my gut. "But not blindly into that light." I begin tracing arcane sigils in the air—a spell to make us harder to see in this darkness, hopefully give us some edge if whatever's ahead proves hostile.*
As the spell takes hold—a subtle shimmer across our forms like heat haze—the platform beneath us groans ominously. We have maybe two minutes before this whole thing comes down. I start moving toward the stairs on the far side, keeping my movements purposeful even as I scan for threats ahead and behind. Stay close—if something comes at us from either direction, we need to present a unified front rather than getting split up. The rusted key feels like it's burning through my palm with warnings I can't quite decode yet. This might be our last good decision for the night. But out loud I say only: Ready?
The platform groans beneath us—another shudder passing through ancient stone. I look down at my own feet as if expecting them to fall through rotted timber any moment now. We're sitting on death row here with a time limit. My grip tightens on the mace, knuckles white.
Jeane's right—the light ahead could be salvation or a trap. But staying put isn't an option either. The ground beneath us is already giving up the ghost and those things under the road sound like they're bringing the whole party. I glance back over my shoulder—shadows moving in the darkness behind us now, definite shapes where there was only sound before.
Forward it is then. But we need a plan beyond just 'march toward mystery lights.'" My eyes scan our immediate surroundings as I think aloud: "If we're going down those stairs again, we need speed and coordination—no stopping halfway to argue about which direction looks less suicidal." The lantern at my belt sputters ominously. And this light source is done for in maybe ten minutes. We'll be blind in this ash-choked darkness without some serious arcane intervention from you."
I move closer to Jeane, lowering my voice even though the creatures below probably already know exactly where we are. Can you sustain that invisibility spell long enough for us to cover distance? Because if those things catch up while we're stumbling blind through ash-drifts, we're both dead." My eyes meet hers—no judgment in the question, just practical assessment. She's our only real arcane asset right now and I need to know what she can actually deliver.
Another groan from above—the sound of stone shifting under immense pressure. And if that collapse comes while we're mid-escape, we need to know which direction offers the best chance of survival versus just a quicker grave." The rusted key in her hand catches my eye—it's become almost symbolic now, a promise of something beyond this road. Whatever that key unlocks, it better be worth whatever dangers we face getting there. I take a breath, forcing myself to focus despite the fear gnawing at my insides. I can handle physical threats and maybe lay down some divine energy if needed—what's your arcane inventory looking like for defense? Because if those things below surface or whatever's ahead decides to get aggressive, we need options beyond just running and hoping." The lantern flickers again, reminding us time is indeed short.

