Practical Adventure / Run 007 / Main Story
Round 6 Transcript
Episode 1 · Episode Round 1

The dark liquid seeps further into the gap, its surface rippling with an otherworldly energy that seems to be drawing in the light from Jeane's lantern. The air around it appears to thicken, taking on a heavy, viscous quality that makes it difficult for Sister Hale to breathe without feeling like she's suffocating. As she watches, the liquid begins to take shape, forming a dark, amorphous mass that seems to be pulling itself upward through the gap in the gate.
The sound of those hinges grated on my nerves like fingernails on slate—the shriek was enough to make me flinch despite myself—and when the gate tore open, I found my hands already moving before thought caught up. The dark liquid seeping through looked wrong in a way that went beyond mere filth; it seemed to drink the lantern light and thicken the very air around us. "Stop," I said sharply to Jeane, reaching out despite the distance between us as she stepped forward into the gloom. "Wait—this is no simple rot." My unholy symbol burned cold against my palm, a warning I couldn't ignore. The weight of the rusted key in my pocket seemed suddenly heavier, more significant; perhaps there was a reason that dead magistrate had clutched it so desperately. I moved forward then—not toward the gate as Jeane had done, but along its outer edge, pressing my palm flat against the ancient stone. "There's magic here older than any graveyard," I said, feeling the tremor of power even through the cold rock. "Older and angrier." My voice was measured, though fear clutched at my heart like a fist. "Silra, light another lantern—we need more illumination if we're to face whatever's coming out of that mess." Then to Jeane: "And you, stand back from the threshold until we understand what manner of thing is leaking through. Your sorcery might be needed soon enough, but I'd rather not waste it on a surprise attack."
My intention was clear: hold this cursed gate at bay long enough for us to prepare properly, even if it meant touching something that wanted me dead.
Silra watches the dark liquid form into a mass with the cold assessment of someone who's seen too many corpses and not enough justice. Gravehill was a necromancer, not an alchemist, though I suspect his experiments went beyond raising the dead and into creating new horrors. She taps her dagger blade against one of the ancient flagstones. These stones are laid with purpose—traps within traps. Her eyes track the liquid's movement with predator's focus. That's not natural decay; it's concentrated death magic, older than any graveyard we've seen so far. If Gravehill was powerful enough to bind this kind of energy beneath his city... She trails off, leaving the implications hanging like a noose.
To Jeane, her voice dry and precise: Your symbol pulses because whatever's down there is recognizing an equal—and probably trying to decide whether to devour or bargain with us. If we're going in, we go prepared for neither welcome nor simple corpses. She crouches, tracing symbols carved into the flagstones with a gloved finger. See these marks? They're not decorative. Likely trigger plates for pressure traps or gas vents—classic graveyard security. Her rogue's eye gleans what a fighter might miss entirely. The liquid is flowing toward gaps in the pattern, avoiding the stones that buzz with residual magic. To Sister Hale: If you start praying for protection against undeath, make it fast and quiet. Whatever's down there doesn't need more attention drawn to us. Silra draws her dagger, then tosses a small throwing knife into the gap. The blade spins once before embedding in the opposite wall—exactly where she aimed despite the thick, difficult-to-breathe air. The throw is precise but not aggressive; an experiment, testing if the distortion affects projectile accuracy. If we're going to dance with this thing, I need to know how it moves. Her expression remains skeptical, eyes still tracking the liquid mass like a hawk watching prey.

