Practical Adventure / Run 007 / Main Story
Round 3 Transcript
Episode 1 · Episode Round 1

As Sister Hale finishes her suggestion, the scuttling beneath the road surges forward with renewed vigor. She waits for a moment, then nods toward Silra's position. "I'll start rigging the rope," she whispers, her fingers moving swiftly as she loops one end through the crack in the wall. The other end trails along the ground in front of her, ready to catch whatever steps into her space. "Jeane, go ahead with your light spell. I'll try to keep this section stable." Hale's eyes never leave the gate, her hand tightening around her waterskin as she waits for a reaction from her companions. The air is heavy with tension as Jeane raises her hand, ready to cast illumination magic that will pierce the unnatural gloom and reveal whatever lurks beyond the gate. The scratching at the gate stops momentarily, and an eerie silence falls over the scene. Suddenly, a faint blue-white glow emanates from Jeane's outstretched hand, casting long shadows across her severe features and curves over her black attire.
Jeane allows her spell to form fully before releasing it - a controlled burst of illumination that doesn't explode outward but rather pulses once, briefly flooding the immediate area with cold blue-white light before settling into a sphere that hovers at shoulder-height, casting long shadows and revealing... not what she expected. The gate is old iron, yes, rusted and spiked as described. But it's also maintained - recently oiled hinges, fresh timber reinforcing the posts, and most disturbingly, fresh scratch marks scored deep into the wood on this side of the barrier. These aren't from animals - they're too deliberate, too purposeful. The light reveals a figure crouched at Hale's feet working with the rope - Silra, moving like shadow given form in the darkness beyond the gate's reach. Good. The scratching stops as the illumination stabilizes. Whatever made that sound is now visible: dark shapes moving beneath the road, shadows with substance clawing at loose paving stones trying to reach them. Not guards. Not people. Something else entirely. Jeane steps closer to Hale and Silra without taking her eyes off the creatures under the road. "This isn't containment," she says softly, voice cold. "This is quarantine."
Her crimson eyes track movement - three of those dark shapes have stopped digging and are now moving toward them along the wall's base, staying in the shadows cast by the gateposts. The scratching intensifies as they approach, coordinated now rather than random. Her unholy symbol feels warm against her palm again, responding to whatever arcane energies these creatures are emanating. "Whatever is inside doesn't want us out," she continues quietly. "It wants us in with it." Her expression remains impassive despite the revelation - this changes tactics but not purpose. If anything, it solidifies her resolve. Whatever sleeps beneath Gravehill now has competitors for their attention. Jeane raises her free hand toward the gate itself, fingers forming a complex gesture while she maintains the light spell with minimal concentration - dual-casting is difficult but she's practiced at such displays of arcane power. The rusted iron begins to shift and groan under an unseen force as her telekinesis grabs one side of the massive barrier. "Enough games," she says, and pulls hard. The gate tears from its hinges with a screech of tortured metal that echoes like a scream through the ash-choked air outside the city - not enough to collapse it completely but certainly wide enough for them to pass through if they're willing. The movement sends the three approaching creatures scuttling back toward the wall's base. Jeane doesn't wait for discussion or debate. She steps forward into the gap she just created, her voluptuous form framed by twisted iron spikes and the dim blue light of her hovering illumination spell. The scratching beneath the road intensifies to a frenzy as if whatever is down there can sense their determination changing direction. "Come," Jeane calls back over her shoulder without turning around, her voice carrying easily through the sudden silence inside Gravehill's walls. "Whatever this religion was before it died - whatever sleeps here now - we've just announced our arrival." Her crimson eyes gleam as she surveys what she can see of the ruined street stretching out beyond the gate: empty houses with boarded windows, cracks in the stonework that seem too deliberate to be age, and a sense of waiting that prickles along her skin. "Let's find out who - or what - we're rebuilding for first."
Silra crouches low against the wall as Jeane's illumination spell pulses out, revealing the gate's fresh scratch marks and the dark shapes scuttling beneath the road. Her teal eyes track every movement in that first burst of light before it settles into a hovering sphere. "Quarantine," she repeats softly to herself, testing the word like a tool for understanding what's happening here. The scratching intensifies as three of those dark shapes move toward them along the wall's base - coordinated now, purposeful instead of random sound. Silra finishes rigging her rope through the crack in the wall Hale found earlier while keeping one eye on Jeane forcing the gate open with telekinesis. "Jeane," she calls out before the sorceress can step fully into Gravehill, "if these things are what's been digging those marks under the road - if they've been trying to get in as much as keep us out..." She trails off, letting her fingers trace the rough edges of the rope where it passes through the crack. The scuttling sounds beneath them intensify momentarily at her voice before settling into an ominous waiting. "Then breaking through that wall might just let us bypass their whole system." Her expression remains calm despite the situation - this is tactical advantage, not moral choice. She finishes securing the rope and gestures toward Hale's position where she found the weak section. "Sister, if you can pull this down quietly from our side when I signal..." She pulls a small handful of ash from the ground near her feet and holds it up where Jeane can see in the blue light. "...we might be able to create an entry point that doesn't alert everything inside." Her teal eyes gleam with predatory satisfaction as she considers their options - forcing the gate was bold, but this feels more controlled, more precise. "Let them think we're taking their front door while we slip in through a back window they didn't expect us to find."
The scuttling at her feet grows louder as if whatever makes that sound can sense the shift in her position. Silra ignores it and focuses on the rope configuration - this needs to be quick and silent, or all their advantage vanishes. "On my signal," she calls softly toward both companions now, "Sister Hale pulls down that section while I catch any fall with the rope." She checks her footing in the darkness beyond the gate's reach, feeling out stable ground for when the wall comes down. The ash beneath her boots is thick and loose - good for burying noise but bad for holding structure if this goes wrong. Jeane's illumination spell casts long shadows across the ruined street of Gravehill through the gap she forced in the gate. Silra can see boarded windows, cracked stonework that seems deliberate rather than age, and a waiting quality to the empty spaces between buildings that prickles along her skin even from this distance. Whatever is inside knows they're here now - Jeane's dramatic entrance made sure of that. "Whatever this religion was before it died," Silra murmurs almost too quietly for anyone else to hear, "whatever sleeps here now..." She lets the thought trail off as she adjusts her grip on the knife in one hand and the rope in the other. The scratching beneath the road intensifies again - those three creatures that moved toward them have stopped at Jeane's display of force and are now spreading out along both sides of the wall, surrounding their position. "Fine," Silra says with a cool smile that doesn't reach her eyes. "Surround us if you want." She raises one hand slightly where both Hale and Jeane can see - not quite the signal yet, but preparation for it. Her teal eyes track movement on all sides now: creatures under the road, gate ahead forced open by arcane power, weak section of wall beside her ready to collapse inward with careful timing. "Everyone ready?" she calls softly to both companions. "On three. One..." She raises her hand higher... "two..." The scratching beneath them intensifies as if whatever makes that sound can sense the coming disruption... "three."
She throws the handful of ash directly upward in a swift motion - it explodes outward in a cloud that momentarily obscures visibility for anyone nearby, creating tactical confusion even in this dim light. In the same instant, she signals with her other hand: two quick tugs on the rope trailing along the ground. From Hale's position behind her, there's a soft creaking sound as old mortar gives way under pressure. The section of wall begins to tilt inward slowly at first, then faster as gravity takes hold. Silra shifts her weight forward and crouches low, both hands gripping the rope ready to catch the falling debris - not just for safety but to control the fall direction and minimize noise. The wall comes down with a crash that sends dust billowing outward through the cloud of ash she scattered. It's not a complete collapse - more like a controlled section dropping inward at an angle, creating an uneven slope leading into Gravehill rather than a clean hole. But it's enough: wide enough for them to pass through if they're willing to climb over rubble and unstable stone. Silra immediately moves forward through the opening she just created, boots crunching on scattered debris as she enters the ruined city. Her teal eyes adjust quickly to the deeper shadows inside - the blue-white illumination spell Jeane cast is still visible outside but doesn't reach this far in yet. Good. She crouches low against what remains of the inner wall, pressing herself into a shadowed alcove while listening for pursuit from either direction. The scuttling sounds beneath the road outside intensify briefly as if those creatures are confused by the sudden noise and movement. Then they stop - or rather, change direction. Silra can hear them now moving toward the collapsed section of wall she just created. Smart. They're investigating their own barrier being breached from within. "Jeane," she hums almost too quietly to carry sound, "Hale - follow in quick sequence, single file through that gap." Her voice barely carries beyond a few feet even in this enclosed space. She keeps her eyes on the rubble slope leading outside where those creatures are now visible as dark shapes approaching cautiously through swirling dust and ash. "We've just created our own entry point instead of taking theirs," Silra says softly, more to herself than her companions. "Now let's see what Gravehill has been hiding behind its quarantine." Her teal eyes gleam with cold satisfaction in the deep shadows - this feels right. This is tactical advantage won through observation and precise action rather than brute force. The sorceress's illumination spell casts long shadows across scattered rubble as it begins to move inward, signaling that at least one of her companions has followed her through. Silra doesn't acknowledge it outwardly but shifts slightly to make more space in the narrow alcove for whoever is coming next. Her hand remains on her knife hilt ready to draw if needed - though she suspects those creatures outside will focus on investigating the breach first rather than immediately following them inside. "Whatever's sleeping here," she murmurs as footsteps approach behind her, "it just lost its front door and gained a back entrance it didn't expect." Her expression remains calm despite the situation - this is exactly what she wanted: control of entry point, knowledge of immediate threats outside, and the element of surprise within whatever ruined streets await them now inside Gravehill.
I follow Silra through the collapsed wall section into Gravehill's shadows. The air inside is thicker somehow - old incense mixed with damp stone and something else I can't name. My unholy symbol pulses warm against my palm as we move deeper in, rubble crunching underfoot. This feels wronger than just 'abandoned' now that we're actually inside. Whatever Renn warned us about... it's awake and aware of our presence here. The sounds from outside fade as we push further into the ruined street - those creatures aren't following immediately, thank the gods. But I know they'll investigate eventually once they realize we didn't exit through their forced gate. We need to find shelter quickly before whatever sleeps deeper inside notices us. And we need a plan that doesn't involve blindly walking into traps or confronting things we're not prepared for yet. This place feels like a tomb that's been disturbed recently - too quiet, too deliberate in its decay. Whatever quarantine those creatures were enforcing... it was meant to keep something contained. The question is whether what's inside is more dangerous than whatever's outside now hunting us.


