Practical Adventure / Run 006 / Main Story
Round 8 Transcript
Episode 1 · Episode Round 1

Silra swiftly moves into position behind the rubble pile, her eyes locked on Jeane's spell-casting form. The creature, still reeling from Sister Hale's invocation, takes a step back, its multiple limbs splayed out in a defensive posture. The Scorching Ray bolts from Jeane's magic strike the creature with precision, one bolt searing into its left foreleg and another striking its carapace near a joint. The third bolt misses wide, but the creature hisses in pain and stumbles backward, its eyes fixed on Sister Hale. The cleric stands firm, her dark energy still crackling around her, as she continues to channel the key's power. Suddenly, the ground beneath their feet shudders violently, and a low rumble echoes through the street. The scuttling noise grows louder, now coming from multiple directions. Gravedigger Renn's frantic voice can be heard, shouting something about "the tunnels" and "danger below." The creature takes another step back, its attention torn between the party and the growing chaos beneath their feet.
I clench my jaw against the backlash from channeling that dark energy—the key's power is intoxicating and terrifying all at once—but there's no time for moral qualms right now. The ground shaking beneath us means whatever Renn warned about isn't just a threat anymore, it's an immediate problem. "Silra!" I call out sharply, my voice barely carrying over the rain and rumbling earth. "The tunnels—Renn was screaming about them for a reason! We need to move off this street before whatever's down there collapses it or swarms up through the cracks!"
I force myself to take deep breaths despite the panic rising in my chest—I'm not going to fall apart now just because I had to use forbidden power. The creature is still hissing and backing away from Jeane's flames, which means we have maybe thirty seconds before it recovers enough to charge or whatever else creatures like this do when cornered by three armed adventurers on a collapsing street outside a cursed city. "Jeane!" I continue, already moving sideways toward the nearest building with unstable walls but at least solid foundation. "Your light! Keep it focused down—we need to see if anything's coming up through the ash before we step onto whatever just caused that tremor!"
I glance back at Silra—still positioned behind rubble which is probably safer than standing in the middle of an open street—and then toward where I last saw Renn fleeing. If he was trying to warn us about tunnel collapse or... something else emerging from below, then staying here is suicide no matter how much I want to finish off that creature before it can cause more problems. The key in my hand pulses again—reminding me of what I just did—but I push the thought aside. "Everyone! Move toward those buildings!" I point to a cluster of collapsed structures with enough clear space between them for escape routes while still offering partial cover from whatever's moving beneath us now. "We regroup there, assess if we're trapped or if this is just a distraction, and then decide whether to fight the creature in cover or find Renn and get him to explain what the hell is actually happening under Gravehill before more things crawl out!"
I don't wait for agreement—I'm already moving toward the buildings at an angle that lets me watch both the street behind us and the ground beneath my feet. The rain soaks through my habit—making every movement feel heavier—but I ignore it. Whatever's coming, whatever just shook this cursed road like a child shaking a toy box... we need solid walls between us and it. The key pulses again as if agreeing with my decision or maybe just reminding me of the price faith sometimes demands when survival hangs in the balance. I grit my teeth against both sensations—faith and fear—and keep moving.
