Practical Adventure / Run 003 / Setup

Round 3

Page 3 of 3

[Narrator | Narrator]
The lanterns casting eerie shadows on the walls of Gravehill's abandoned city hall seem to darken further as Gravedigger Renn's nervous eyes dart between each face. The air is heavy with tension and uncertainty as the party members confer in hushed tones, their faces illuminated only by the faint glow of the lanterns.

Gravehill's ruined church lies shrouded in an aura of malevolent energy ahead, its fate hanging precariously in the balance. Sister Hale's stern expression remains unwavering, while Silra's skepticism and Jeane's ambition hang like a challenge. The city guard looms outside, watching with an air of expectation, their presence a constant reminder that the party's decision will have consequences.

As the meeting draws to a close, it becomes clear that the road ahead is fraught with peril – and each member must now decide whether to walk away or take the first step towards rebuilding the church.