Practical Adventure / Run 003 / Main Story
Round 2 Transcript
Episode 1 · Episode Round 1

Jeane walked forward, her boots crunching on the ash-covered ground. The air was thick with decay, but beneath it, she sensed something else—a faint pulse of residual magic, clinging to the ruined church like spiderweb in a forgotten corner. "Gravedigger Renn spoke truth," she said coldly, circling the main entrance. "The foundation holds. This is our anchor." She produced the rusted key from her cloak with a flourish—the one she'd taken from the dead magistrate's corpse days before. It gleamed dully in the lantern light. "Silra, check the perimeter for watchers," Jeane commanded, her voice carrying authority despite the quiet tone. "Sister Hale, begin your prayers inside—sanctify this ground." Her dark eyes swept over the crumbling façade. "We take no chances tonight."
She inserted the key into the massive iron lock, and with a few sharp turns of her wrist—the mechanism resisted but finally gave way with a groan of protesting metal. The heavy wooden door swung inward on creaking hinges, revealing a cavernous interior filled with shadows. Jeane stepped inside without hesitation, pulling her lantern close. Her unholy symbol glinted as she raised it—a twisted silver disc bearing an inverted pentagram. "The dark gods claim this ground now," she declared to the emptiness. "Let any spirits here know their new master."
Her sorcerous senses extended into the darkness, probing for any lingering presence—ghosts, demons, or whatever else might have taken up residence in the abandoned church. Jeane attempts to scry the interior for spiritual/occult dangers using her spellcasting ability.
- This is a moment of active perception and ritual claiming. - If no obvious threats are found, this secures their entry point into the Gravehill church.
I circle the church's perimeter like I'm feeling up an unwilling mark for his coin purse—methodical, thorough, suspicious of every shadow and loose stone. The place feels heavy with something old, something wrong, but also… ripe. "You two," I call back to Jeane and Hale, "keep your eyes open for patrols. That rat-faced Gravedigger might have been telling the truth about this place being empty, but his kind usually leaves out the part where it's also booby-trapped or haunted." I reach the back wall and find what I'm looking for—a narrow window, its glass long since shattered, frame covered in dust and cobwebs. Perfect. "Hale," I say, "that unholy symbol you've been clanking around with—time to put it to use. See if whatever spirits haunt this place are friendly or just bored." To Jeane: "And you—keep that fire magic ready but dialed down. We don't need to announce our presence to half the city guard."
I retrieve my rope and tie a quick grappling hook, eyeing the window's height. One throw, clean and quiet. The hook sails through the opening and catches on something solid inside—a beam or a heavy piece of furniture. Good. "I'm going in," I announce, not asking permission because this is what rogues do—find the back door while everyone else knocks loudly at the front. "Wait here for my signal." With that, I shimmy up the rope like it's my own personal stage, slipping through the narrow opening and into the darkness within. Once inside, I let the rope drop behind me, landing soundlessly on cold stone floor. Dust motes swirl in the lantern light, disturbed by my entry. The room is a chapel—stained glass windows high up, shattered now, letting in thin strips of grey daylight; rows of empty pews covered in ash and time. And at the far end, an altar. But what draws my eye isn't the architecture. It's the faint scratching sound coming from beneath the floorboards near the altar—a rhythm, deliberate and patient. Something's down there.
Sister Hale approached the church's main door with a steadying breath. The stone was cold beneath her hand, yet she felt a tremor of something like life beneath the decay—a spirit not quite departed. "Listen to me," she said, her voice low but carrying authority in the ash-choked air. "We came here for purpose, not treasure nor darkness. This building needs cleansing before it can be a haven again." She withdrew her unholy symbol and traced its edges with her thumb—this was sacred work, whatever else their goals might imply. "We cannot rebuild if we fear what lies within," she continued, meeting Jeane's cool gaze and Silra's calculating one. "The key Gravedigger gave us is more than iron—I feel it carries history, maybe a blessing, maybe a curse." She fitted the rusted metal into the ancient lock—a dry scrape of protest at first, then a heavy click that echoed like a confession. "The door opens for those with clean hearts," she said, pushing it wide. The interior was a tomb of shadow and forgotten prayer—perfect for their twisted plans, her conscience whispered traitorously. "Stay close," Sister Hale ordered, not just to Silra this time, but to herself as well.


