Practical Adventure / Run 002 / Setup

Round 1

Page 1 of 3

[Narrator | Narrator]
The Narrator lets the room settle and lays out the immediate proposition in concrete terms, making clear that the cast must answer what is being asked of them before anything can move forward.

[Jeane | Sorcerer]
A cold smile. A city built on graves and now a hollow monument to neglect? How deliciously decadent. But let's be clear—I lean forward, eyes narrowing—what exactly does "rebuild the church" entail? And this cult we're supposed to start, is it merely piety or something more… substantive? I want to know who benefits and how before I commit my power to a venture that smells of quicksand.

[Silra | Rogue]
I study Gravedigger Renn with a cold eye. Before we commit ourselves to playing saviors of a dead city, I need assurance this isn't an elaborate setup for our arrest or execution. The city guard still exists according to him, yes? And the traps he mentioned—are those from the original builders, or have they been… updated recently by less friendly parties? I'll join this venture if it's lucrative and survivable. If it's a suicide pact in fancy robes, I'm walking back into the storm.

[Sister Hale | Cleric]
I look at each of them in turn. A church needs more than stone and ritual—it needs a heart that beats with genuine faith. If this is merely an excuse for depravity under a thin veneer of the divine, I want no part of it. My voice is steady but firm. What does Gravedigger claim about the city's current state? Are we walking into a deathtrap or an opportunity to truly serve something greater than ourselves? That's what matters to me—purpose, not profit.

Featured This Round