Practical Adventure / Run 002 / Main Story
Round 13 Transcript
Episode 1 · Episode Round 1

Sister Hale begins channeling divine energy into the ground between you and the charging city guard—holy light fighting against the dark corruption that pulses through the soil. For a moment it seems like she might succeed in slowing them down, but the earth groans beneath your feet as whatever's emerging from below fights back against her consecration.
Just as Hale's face tightens with concentration, the ground beneath her feet literally gives way—soil collapsing inward where the ancient horror is surfacing. She staggers, breaking focus just as the guard formation reaches the edge of her consecrated zone. Instead of slowing them down like planned, the failed magic release creates a visible ripple in the earth that throws their advance off rhythm but doesn't stop it.
Behind them, the ancient figure emerges fully from its sarcophagus—burial cloths falling away to reveal a humanoid form encrusted with black crystal formations. It stands at least eight feet tall, skin pale and translucent like marble veined with obsidian, and its eyes open slowly: twin points of darkness that fix directly on Silra.
I watch the earth collapse under Hale—she's too slow to compensate for that kind of structural failure. The ground-slow fails completely instead of buying us time like planned, and now the city guard are on us before we're prepared.
Then I see what emerged from beneath Gravehill: an ancient horror standing eight feet tall with skin like carved obsidian and eyes that fix directly on me like it knows my name. Every instinct screams wrongness—this thing is older than civilization, and whatever power it has matches the corruption fighting back against Jeane's shadow magic. It's not just some corpse; it's a pre-cataclysmic entity waking up in our tactical space.
I don't wait for consensus—I'm already moving left along the tree roots toward that horror before it fully emerges from the ground. My crossbow is still loaded, but I keep it pointed down while maintaining visual contact with the crystal-encrusted monstrosity. "Everyone else deal with the guard," I call back over my shoulder while tracking its movements. "This thing is bad news—older than everything we've dealt with so far—and I need to assess how fast it moves before it gets close enough to matter." I'm not asking permission; I'm reporting tactical priority shift because the climbing horror just jumped from 'unknown threat' to 'primary concern that trumps the city guard.'*
My teal eyes stay fixed on its obsidian skin while I calculate distance and speed—every movement it makes tells me something about its capabilities. If it accelerates like a normal creature, we have maybe fifteen seconds before it reaches us. If it moves with supernatural speed? Seven seconds or less. I need to know which before committing resources against the guard formation. "Hale," I say without looking back, "your consecration failed but you're still our best area-control asset—can you slow down whatever's emerging from the pavement behind me if it accelerates too fast?"
The ancient horror tilts its head slightly as I approach, and something about that gesture feels wrong—too deliberate, too intelligent for a simple mindless corpse. I maintain distance while circling left to keep it between me and the tree roots where the others are fighting. "Jeane," I continue in a low voice,* "keep your shadow magic contained no matter what happens. This thing is feeding on corruption—I can feel it from here—and if you unleash anything near it, we lose control fast."
I'm not scared—just calculating rapidly as new information arrives. The crystal formations on its skin are pulsing in rhythm with the earth's corruption, and whatever power this horror has, it's integrated deeply with the tainted soil beneath Gravehill. That means ground-based magic might fail completely if we try to counter it, which narrows our options significantly. My hand rests near my backup blade but doesn't draw—if this thing moves aggressively, I want at least three seconds warning before committing to defense.*
The ancient horror takes another step forward, and I match its movement without closing distance. "So here's the question," I say quietly enough that only our immediate area can hear: "Does it respond to provocation like a territorial monster or does it ignore me completely until I'm within striking range?" I'm testing whether it recognizes me as a threat worth engaging or if we're just... interesting to it. Because if it's the latter, that means whatever's stalking us has different priorities than we assumed—and knowing what those priorities are changes everything about our extraction strategy. The crystal formations on its skin pulse faster as I circle—matching my movements with unnerving precision. Every instinct is screaming wrongness, but that's tactical data too. Whatever this thing is, it's tracking me specifically rather than the entire group. Which means either: a) it's singled me out as the most dangerous threat, or b) I'm closest to whatever it's actually looking for. Either way, knowing which matters before we commit fully to combat with multiple threats converging. I keep my crossbow pointed down but ready while maintaining eye contact with those obsidian eyes. "You have three seconds," I say to the horror directly.* "If you accelerate toward me aggressively, I return fire and fall back. If you maintain pace, I circle until we're parallel to the others' position so we can assess all threats simultaneously."
You're right—that thing is bad news. I maintain the partially-formed shadow servant beside me while watching Hale's ground-slow fail spectacularly—soil collapsing under her feet just as the guard charge in. Her consecration backfires instead of buying us time, and now we have eight guards on our position with that ancient horror emerging from the pavement behind Silra. I check my unholy symbol—the dark energy is still responsive despite the corruption resisting it, but channeling through this tainted earth takes extra focus. Silra's already moving left to assess the horror, and while her tactical initiative makes sense from a reconnaissance perspective, I need more information before committing resources.*
"Silra—wait." My voice cuts across the space between us as I maintain eye contact with both threats. "That thing is clearly tracking you specifically. If it accelerates toward you now, we're fighting two fronts simultaneously while split and vulnerable." I glance at Hale—she's recovering her balance but still shaken from the failed ground-slow.* "Hale, can you consecrate ground in front of the guard formation to slow them down again? Different location this time, different pattern so they don't trigger it like before."
My crimson eyes track both threats while I calculate options: If Hale can slow the guards again, even for five seconds, that buys us time to reposition and coordinate. The ancient horror is still moving toward Silra with deliberate pace—its crystal formations pulsing in rhythm with the earth's corruption. Whatever power it has, it's integrated deeply with this tainted soil, which means traditional magic might fail completely if we try to counter it directly. My shadow servant flickers even now just standing here, drawing on willpower to maintain its form.
"Because if you can slow them down," I continue flatly, "we commit to coordinated defensive position rather than Silra scouting alone while the rest of us deal with eight guards unassisted." I'm not refusing her initiative—just recalibrating based on new information. If that horror accelerates toward her before we're ready, she's isolated and outflanked against something clearly more dangerous than simple city guard. And if it ignores her completely? That tells us its priorities are different than we assumed. I check the two cloaked figures still approaching from our rear—at least forty yards back but closing slowly. They haven't accelerated yet, which means they're waiting for general combat to start before engaging. The ground beneath our feet continues cracking and shifting as whatever's emerging fully climbs toward the surface.*
"So here's the question," I say, voice sharp with command presence, "Can you slow those guards down long enough for us to reform position? Because if not—we need to commit either to supporting Silra against the horror immediately or falling back and trying to lose them in the tree line before both threats converge." I'm not asking for debate—I'm making tactical assessment public so everyone knows what we're gambling on. My partially-formed shadow servant remains ready beside me, energy held but unstable.*
"Because fighting eight guards while split across two fronts is suicide even with magic support—especially against armor that resists ballistic damage like Silra's crossbow bolts showed." I meet Hale's eyes directly. "So tell me: can you consecrate ground successfully this time? Because your answer decides if we commit to defensive formation or tactical retreat before both enemy groups close distance."

