Modern Cult / Run 013

Modern Cult Run 013

Run 013 preview
25Main rounds
0Branches
25Total readable rounds
1Total paths

Completion: Reached max rounds 25

The church's morning silence was shattered by the sound of footsteps echoing through the hallways. Hera had been sitting alone in the main chamber, trying to make sense of the previous night's events that remained frustratingly hazy. As she turned towards the noise, her eyes widened in shock as she saw her sister Abby stumble into view, looking disheveled and clearly distressed.

"What the hell happened here last night?" Hera demanded, her voice echoing off the stone walls. "And why do you look like you've been... I don't even know what." She stood up from her pew, moving closer to examine Abby's state more closely. The younger woman's clothes were rumpled, her hair a mess, and there was a faint flush on her cheeks that seemed out of place given the cool temperature of the church.

Run Notes

  1. Tuned model sampling.
  • Added adventure-local repeat_penalty and min_p_sampling overrides for all active character models in this adventure.
  • Purpose: reduce repetitive lexical scaffolding and encourage cleaner forward motion without hard caps.
  1. Added anti-recap prompt pressure.
  • Updated shared player rules and DM base prompt to explicitly discourage:
    • tactical self-briefings
    • repeated body-state reminders
    • re-stating the same plan in different words
    • re-describing known scene pressure instead of escalating or resolving it
  • Added role-specific anti-recap instructions for Jeane, Silra, Halie, Hera, and Abby.
  1. Protected cast establishment in early rounds.
  • Added guarantee_all_characters_for_first_n_rounds = 3
  • Added prevent_inactive_before_round = 4
  • Purpose: keep the full cast visible long enough to establish identity before planner narrowing and before continuity can sideline characters.
  1. Changed inactive-state recovery behavior.
  • Added force_reactivate_inactive_after_skips = true
  • inactive is no longer a practical second death state in this adventure
  • After enough skipped rounds, non-dead inactive characters can re-enter the turn pool
  • An accepted turn by that actor now counts as reactivation evidence for continuity
  1. Implemented Resolution Engine.
  • Added structured per-round resolution analysis with:
    • phase tracking
    • commitment / consequence / closure / instability scoring
    • blockers
    • epilogue_ready vs complete_ready
  • Added phase pressure to DM / character prompts and planner behavior
  • Added round-stamped artifacts and JSONL logging

Story Paths